deadhead-space-freight-tycoon/packages/sim/test
fireshaper c36d1edf55
CI / check (push) Successful in 2m46s Details
Give every contract board jobs for each ship size
Bay contract mass now comes from per-ship-size bands, and the first
contract in each band is a no-skill Standard job to a discovered
location, so a new player with only a Courier always has work.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:22:02 -04:00
..
board.test.ts Give every contract board jobs for each ship size 2026-10-03 12:22:02 -04:00
clock.test.ts Step 3.1: add game clock conversion 2026-10-02 18:40:19 -04:00
contract.test.ts Step 3.8: add contract model and payout 2026-10-02 18:44:02 -04:00
dispatch.test.ts Step 3.12: add dispatch validation 2026-10-02 18:47:24 -04:00
distance.test.ts Step 3.4: add route distance 2026-10-02 18:42:02 -04:00
eligibility.test.ts Step 3.7: add range and landing eligibility 2026-10-02 18:43:25 -04:00
flight.test.ts Step 3.15: add in-flight position and progress 2026-10-02 18:49:46 -04:00
fuel.test.ts Step 3.6: add fuel cost 2026-10-02 18:42:47 -04:00
goals.test.ts Step 10A.5: add onboarding goal evaluation 2026-10-03 10:59:25 -04:00
loan.test.ts Step 10A.4: add loan repayment to resolution 2026-10-03 10:57:08 -04:00
pilot.test.ts Step 3.11: add pilot eligibility 2026-10-02 18:46:15 -04:00
positions.test.ts Step 3.3: add location positions 2026-10-02 18:41:39 -04:00
record.test.ts Step 10A.2: add cargo handling time to travel time 2026-10-03 10:50:15 -04:00
reposition.test.ts Step 3.14: add reposition dispatch 2026-10-02 18:49:14 -04:00
resolution.test.ts Step 10A.4: add loan repayment to resolution 2026-10-03 10:57:08 -04:00
rng.test.ts Step 3.2: add seeded random number generator 2026-10-02 18:40:49 -04:00
travel.test.ts Step 10A.2: add cargo handling time to travel time 2026-10-03 10:50:15 -04:00
tutorial.test.ts Step 10A.3: add tutorial board v2 2026-10-03 10:54:44 -04:00
xp.test.ts Step 3.16: add XP and leveling 2026-10-02 18:50:14 -04:00