| .. |
|
board.ts
|
Step 10I.2: effective ship stats in the sim
|
2026-10-04 19:13:11 -04:00 |
|
clock.ts
|
Step 3.1: add game clock conversion
|
2026-10-02 18:40:19 -04:00 |
|
contract.ts
|
Step 10H.2: each board contract pays its own market rate
|
2026-10-04 18:02:31 -04:00 |
|
dispatch.ts
|
Step 10L.9: stranding reason in the dispatch sheet and deadhead picker
|
2026-10-05 01:57:12 -04:00 |
|
distance.ts
|
Step 3.4: add route distance
|
2026-10-02 18:42:02 -04:00 |
|
duty.ts
|
Step 10D.2: sim duty and rest functions
|
2026-10-03 21:44:11 -04:00 |
|
eligibility.ts
|
Step 10L.2: effective range from origin
|
2026-10-05 01:18:50 -04:00 |
|
flight.ts
|
Step 3.15: add in-flight position and progress
|
2026-10-02 18:49:46 -04:00 |
|
fuel.ts
|
Step 3.6: add fuel cost
|
2026-10-02 18:42:47 -04:00 |
|
goals.ts
|
Step 10M.2: goals for a Market purchase and a Priority delivery
|
2026-10-05 11:43:38 -04:00 |
|
index.ts
|
Step 10L.3: no-strand rule
|
2026-10-05 01:27:41 -04:00 |
|
loan.ts
|
Step 10A.4: add loan repayment to resolution
|
2026-10-03 10:57:08 -04:00 |
|
pay.ts
|
Step 10J.2: profit-share pilot pay in resolution
|
2026-10-04 21:28:56 -04:00 |
|
pilot.ts
|
Step 3.11: add pilot eligibility
|
2026-10-02 18:46:15 -04:00 |
|
positions.ts
|
Step 3.3: add location positions
|
2026-10-02 18:41:39 -04:00 |
|
resolution.ts
|
Step 10J.2: profit-share pilot pay in resolution
|
2026-10-04 21:28:56 -04:00 |
|
rng.ts
|
Step 3.2: add seeded random number generator
|
2026-10-02 18:40:49 -04:00 |
|
travel.ts
|
Step 10I.2: effective ship stats in the sim
|
2026-10-04 19:13:11 -04:00 |
|
tutorial.ts
|
Step 10G.5: tutorial contracts carry named goods
|
2026-10-04 17:07:54 -04:00 |
|
upgrades.ts
|
Step 10L.1: range factors, Lighter and Clipper
|
2026-10-05 01:11:05 -04:00 |
|
xp.ts
|
Step 3.16: add XP and leveling
|
2026-10-02 18:50:14 -04:00 |