deadhead-space-freight-tycoon/apps/web/test
fireshaper 1fa7441c9f Step 10C.9: pause the map when hidden, cap resolution, pack crowds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:38:52 -04:00
..
api-client.test.ts Step 10B.6: deliver bought ships to a chosen bay 2026-10-03 15:01:11 -04:00
art-manifest.test.ts Step 10C.1: map art manifest and content sprite keys 2026-10-03 19:02:57 -04:00
away-goals.test.tsx Step 10B.7: Contracts screen by location with idle-ship badges 2026-10-03 15:08:48 -04:00
away-summary.test.tsx Step 10B.7: Contracts screen by location with idle-ship badges 2026-10-03 15:08:48 -04:00
clock.test.tsx Step 8.3: add server-synced clock 2026-10-03 01:52:42 -04:00
deal-modal.test.tsx Step 10B.7: Contracts screen by location with idle-ship badges 2026-10-03 15:08:48 -04:00
dispatch-problems.test.tsx Step 10B.7: Contracts screen by location with idle-ship badges 2026-10-03 15:08:48 -04:00
dispatch-sheet.test.tsx Step 10B.7: Contracts screen by location with idle-ship badges 2026-10-03 15:08:48 -04:00
fleet.test.tsx Step 10B.8: deadhead any idle ship to a discovered location 2026-10-03 15:10:31 -04:00
goals.test.tsx Step 10A.15: show onboarding goals on HQ 2026-10-03 11:30:19 -04:00
hq.test.tsx Step 10B.7: Contracts screen by location with idle-ship badges 2026-10-03 15:08:48 -04:00
layout.test.tsx Step 10A.6: add loan, tutorial run and goal schema and routes 2026-10-03 11:04:57 -04:00
location-boards.test.tsx Step 10B.7: Contracts screen by location with idle-ship badges 2026-10-03 15:08:48 -04:00
locations.test.tsx Step 10B.9: bays as HQs in the Market, Locations and map 2026-10-03 15:12:46 -04:00
map-art-loading.test.ts Step 10C.4: load map art with per-asset fallback 2026-10-03 19:12:09 -04:00
map-art.test.ts Step 10C.2: generate optimized map art with sharp 2026-10-03 19:07:40 -04:00
map-canvas-double.tsx Step 10A.16: lock undiscovered locations and show reachability 2026-10-03 11:31:35 -04:00
map-interactions.test.tsx Step 10B.9: bays as HQs in the Market, Locations and map 2026-10-03 15:12:46 -04:00
map-layout.test.ts Step 10C.6: sprite bodies, orbits, labels and tap targets 2026-10-03 19:25:01 -04:00
map-locked.test.tsx Step 10A.16: lock undiscovered locations and show reachability 2026-10-03 11:31:35 -04:00
map-overlays.test.ts Step 10C.7: locks, HQ markers and idle badges on the map 2026-10-03 19:29:01 -04:00
map-projection.test.ts Step 10.1: add PixiJS system map 2026-10-03 07:06:55 -04:00
map-scene.test.ts Step 10C.4: load map art with per-asset fallback 2026-10-03 19:12:09 -04:00
map-ships.test.ts Step 10C.9: pause the map when hidden, cap resolution, pack crowds 2026-10-03 19:38:52 -04:00
map-style.test.ts Step 10C.6: sprite bodies, orbits, labels and tap targets 2026-10-03 19:25:01 -04:00
map-ticker.test.ts Step 10C.9: pause the map when hidden, cap resolution, pack crowds 2026-10-03 19:38:52 -04:00
market.test.tsx Step 10B.9: bays as HQs in the Market, Locations and map 2026-10-03 15:12:46 -04:00
onboarding.test.tsx Fix playtest issues: explain dispatch problems, tutorial hint 2026-10-03 12:05:18 -04:00
pilots.test.tsx Step 10B.7: Contracts screen by location with idle-ship badges 2026-10-03 15:08:48 -04:00
player-state.test.tsx Step 8.5: add player state store with arrival refetch 2026-10-03 01:57:59 -04:00
render.tsx Step 10A.11: send new players straight to the contracts 2026-10-03 11:22:56 -04:00
setup.ts Step 10A.17: list ready goals in the away summary 2026-10-03 11:35:27 -04:00
states.test.tsx Step 10B.7: Contracts screen by location with idle-ship badges 2026-10-03 15:08:48 -04:00
tutorial-board.test.tsx Step 10A.12: show the tutorial tradeoff and scripted contracts 2026-10-03 11:25:52 -04:00