deadhead-space-freight-tycoon/apps/server/src/game/player-state.ts

108 lines
3.9 KiB
TypeScript

import { content } from "@deadhead/content";
import type { PlayerState } from "@deadhead/schema";
import { pilotLevel, skillPointsAvailable } from "@deadhead/sim";
import { and, eq, isNull } from "drizzle-orm";
import type { Queryable } from "../db/client";
import {
bays,
companies,
discoveredLocations,
dispatches,
pilots,
players,
ships,
} from "../db/schema";
import { toApiDispatch, toApiStatus } from "./mappers";
/** Reads everything the client needs about one player. */
export async function loadPlayerState(db: Queryable, playerId: string): Promise<PlayerState> {
const [player] = await db.select().from(players).where(eq(players.id, playerId));
const [company] = await db.select().from(companies).where(eq(companies.playerId, playerId));
if (!player || !company) throw new Error(`Player ${playerId} not found`);
const shipRows = await db.select().from(ships).where(eq(ships.playerId, playerId));
const pilotRows = await db.select().from(pilots).where(eq(pilots.playerId, playerId));
const bayRows = await db.select().from(bays).where(eq(bays.playerId, playerId));
const discovered = await db
.select({ locationId: discoveredLocations.locationId })
.from(discoveredLocations)
.where(eq(discoveredLocations.playerId, playerId));
const active = await db
.select()
.from(dispatches)
.where(and(eq(dispatches.playerId, playerId), eq(dispatches.status, "in_flight")));
const unacknowledged = await db
.select()
.from(dispatches)
.where(
and(
eq(dispatches.playerId, playerId),
eq(dispatches.status, "resolved"),
isNull(dispatches.acknowledgedAt),
),
);
const discoveredIds = new Set(discovered.map((d) => d.locationId));
const shipById = new Map(shipRows.map((s) => [s.id, s]));
const activeByShip = new Map(active.filter((d) => d.shipId).map((d) => [d.shipId!, d.id]));
const pilotByShip = new Map(
pilotRows.filter((p) => p.assignedShipId).map((p) => [p.assignedShipId!, p.id]),
);
return {
company: { id: company.id, name: company.name, credits: company.credits },
ships: shipRows.map((s) => ({
id: s.id,
modelId: s.modelId,
name: s.name,
status: toApiStatus(s.status),
locationId: s.status === "in_flight" ? null : s.locationId,
dispatchId: activeByShip.get(s.id) ?? null,
pilotId: pilotByShip.get(s.id) ?? null,
})),
pilots: pilotRows.map((p) => {
const level = pilotLevel(p.xp, content.config);
const locationId =
p.status === "in_flight"
? null
: p.assignedShipId
? (shipById.get(p.assignedShipId)?.locationId ?? null)
: p.locationId;
return {
id: p.id,
name: p.name,
isAvatar: p.isAvatar,
xp: p.xp,
level,
skills: p.skills,
skillPointsAvailable: skillPointsAvailable(level, p.skillPointsSpent, content.config),
assignedShipId: p.assignedShipId,
status: toApiStatus(p.status),
locationId,
};
}),
bays: bayRows.map((b) => ({ id: b.id, locationId: b.locationId })),
locations: content.locations.map((l) => ({ id: l.id, discovered: discoveredIds.has(l.id) })),
tutorial:
player.tutorialActive && player.loanerLocationId
? {
loanerLocationId: player.loanerLocationId as "earth" | "moon",
runInFlight: active.some((d) => d.tutorial),
}
: null,
activeDispatches: active.map(toApiDispatch),
summaries: unacknowledged.map((d) => ({
dispatchId: d.id,
shipId: d.record.shipId,
pilotId: d.pilotId,
originId: d.record.originId,
destinationId: d.record.destinationId,
tutorial: d.tutorial,
credits: d.resolution?.credits ?? 0,
pilotXp: d.resolution?.pilotXp ?? 0,
discoveredLocationId: d.resolution?.discoversDestination ? d.record.destinationId : null,
resolvedAt: d.resolvedAt ?? d.arrivalAt,
})),
};
}