deadhead-space-freight-tycoon/packages/sim/src
fireshaper 8acc81bc10 Step 10J.3: goal 4 becomes flying a contract with the veteran
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:35:20 -04:00
..
board.ts Step 10I.2: effective ship stats in the sim 2026-10-04 19:13:11 -04:00
clock.ts Step 3.1: add game clock conversion 2026-10-02 18:40:19 -04:00
contract.ts Step 10H.2: each board contract pays its own market rate 2026-10-04 18:02:31 -04:00
dispatch.ts Step 10I.3: upgrade validation, cost and the ship-in-shop check 2026-10-04 19:17:42 -04:00
distance.ts Step 3.4: add route distance 2026-10-02 18:42:02 -04:00
duty.ts Step 10D.2: sim duty and rest functions 2026-10-03 21:44:11 -04:00
eligibility.ts Step 3.7: add range and landing eligibility 2026-10-02 18:43:25 -04:00
flight.ts Step 3.15: add in-flight position and progress 2026-10-02 18:49:46 -04:00
fuel.ts Step 3.6: add fuel cost 2026-10-02 18:42:47 -04:00
goals.ts Step 10J.3: goal 4 becomes flying a contract with the veteran 2026-10-04 21:35:20 -04:00
index.ts Step 10J.2: profit-share pilot pay in resolution 2026-10-04 21:28:56 -04:00
loan.ts Step 10A.4: add loan repayment to resolution 2026-10-03 10:57:08 -04:00
pay.ts Step 10J.2: profit-share pilot pay in resolution 2026-10-04 21:28:56 -04:00
pilot.ts Step 3.11: add pilot eligibility 2026-10-02 18:46:15 -04:00
positions.ts Step 3.3: add location positions 2026-10-02 18:41:39 -04:00
resolution.ts Step 10J.2: profit-share pilot pay in resolution 2026-10-04 21:28:56 -04:00
rng.ts Step 3.2: add seeded random number generator 2026-10-02 18:40:49 -04:00
travel.ts Step 10I.2: effective ship stats in the sim 2026-10-04 19:13:11 -04:00
tutorial.ts Step 10G.5: tutorial contracts carry named goods 2026-10-04 17:07:54 -04:00
upgrades.ts Step 10I.3: upgrade validation, cost and the ship-in-shop check 2026-10-04 19:17:42 -04:00
xp.ts Step 3.16: add XP and leveling 2026-10-02 18:50:14 -04:00