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about.test.tsx
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Step 24.1: content and save
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2026-10-15 21:07:50 -04:00 |
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art-manifest.test.ts
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Step 10C.1: map art manifest and content sprite keys
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2026-10-03 19:02:57 -04:00 |
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attention.test.tsx
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Step 17.5: client: Pilots tab badge
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2026-10-10 16:15:00 -04:00 |
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away-goals.test.tsx
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Step 21.7: client: board and logbook
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2026-10-11 10:45:32 -04:00 |
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away-summary.test.tsx
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Step 21.7: client: board and logbook
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2026-10-11 10:45:32 -04:00 |
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belt-haze.test.ts
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Step 16.8: map: new bodies and Jupiter-system layout
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2026-10-10 14:12:26 -04:00 |
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belt-rocks.test.ts
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Step 16.7: map: belt rocks
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2026-10-10 13:56:41 -04:00 |
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board-cards.test.tsx
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Step 19.4: client: cards and empty state
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2026-10-10 20:56:28 -04:00 |
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board-logbook.test.tsx
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Step 21.7: client: board and logbook
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2026-10-11 10:45:32 -04:00 |
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board-refresh.test.tsx
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Step 20.3: engine: Dispatch Office, modes, orders
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2026-10-10 23:18:11 -04:00 |
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clock.test.tsx
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Fix the header on phones: credits and clock no longer overlap
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2026-10-04 23:17:41 -04:00 |
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company-settings.test.tsx
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Step 10K.7: rename and start-over flows in Settings
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2026-10-04 23:36:35 -04:00 |
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contract-card.test.tsx
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Step 19.4: client: cards and empty state
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2026-10-10 20:56:28 -04:00 |
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dashboard.test.tsx
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Step 21.7: client: board and logbook
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2026-10-11 10:45:32 -04:00 |
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deal-modal.test.tsx
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Step 21.7: client: board and logbook
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2026-10-11 10:45:32 -04:00 |
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dev-tools.test.tsx
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Step 15.4: sim: tank, burn, and refuel
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2026-10-10 01:32:09 -04:00 |
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dispatch-duty.test.tsx
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Step 20.3: engine: Dispatch Office, modes, orders
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2026-10-10 23:18:11 -04:00 |
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dispatch-priority.test.tsx
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Step 20.3: engine: Dispatch Office, modes, orders
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2026-10-10 23:18:11 -04:00 |
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dispatch-problems.test.tsx
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Step 20.3: Dashboard with your ship, alerts and ships on jobs
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2026-10-10 22:28:58 -04:00 |
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dispatch-sheet.test.tsx
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Step 20.3: engine: Dispatch Office, modes, orders
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2026-10-10 23:18:11 -04:00 |
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display-options.test.tsx
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Step 10K.3: clock, countdown and reduced-motion settings applied everywhere
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2026-10-04 23:11:34 -04:00 |
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effective-stats-ui.test.tsx
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Step 20.3: engine: Dispatch Office, modes, orders
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2026-10-10 23:18:11 -04:00 |
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fixed-map.test.tsx
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Step 16.1: content: new locations
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2026-10-10 13:34:51 -04:00 |
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fixtures.ts
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Step 23.2: duty reset on upgrade completion
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2026-10-11 18:06:21 -04:00 |
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fleet-upgrades.test.tsx
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Step 10I.6: upgrade shop on the Fleet screen
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2026-10-04 19:34:31 -04:00 |
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fleet.test.tsx
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Step 15.4: sim: tank, burn, and refuel
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2026-10-10 01:32:09 -04:00 |
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fresh-board.test.tsx
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Step 10H.3: announce new contracts and tag them New
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2026-10-04 18:06:02 -04:00 |
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fuel-ui.test.tsx
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Step 20.3: engine: Dispatch Office, modes, orders
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2026-10-10 23:18:11 -04:00 |
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goals.test.tsx
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Step 20.1: Bridge and HQs tabs
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2026-10-10 22:22:09 -04:00 |
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help-settings.test.tsx
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Step 10K.4: reset map view and show tips again
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2026-10-04 23:21:39 -04:00 |
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hqs-screen.test.tsx
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Step 20.2: HQs screen
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2026-10-10 22:24:20 -04:00 |
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independent-controls.test.tsx
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Step 21.6: client: Dispatch Office and pilot controls
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2026-10-10 23:48:02 -04:00 |
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jupiter-system.test.ts
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Step 16.8: map: new bodies and Jupiter-system layout
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2026-10-10 14:12:26 -04:00 |
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layout.test.tsx
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Step 20.1: Bridge and HQs tabs
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2026-10-10 22:22:09 -04:00 |
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location-boards.test.tsx
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Fix: Contracts counts ready ships, not idle ships (decision 0.5.134)
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2026-10-11 17:41:12 -04:00 |
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locations.test.tsx
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Step 10B.9: bays as HQs in the Market, Locations and map
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2026-10-03 15:12:46 -04:00 |
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low-fuel.test.tsx
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Step 18.4: client: low-fuel warning and policy display
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2026-10-10 19:19:13 -04:00 |
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map-art-loading.test.ts
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Step 15.4: sim: tank, burn, and refuel
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2026-10-10 01:32:09 -04:00 |
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map-art.test.ts
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Step 16.5: assets: sprites and belt rocks
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2026-10-10 13:46:55 -04:00 |
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map-canvas-double.tsx
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Step 10A.16: lock undiscovered locations and show reachability
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2026-10-03 11:31:35 -04:00 |
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map-interactions.test.tsx
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Step 15.4: sim: tank, burn, and refuel
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2026-10-10 01:32:09 -04:00 |
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map-layout.test.ts
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Step 16.8: map: new bodies and Jupiter-system layout
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2026-10-10 14:12:26 -04:00 |
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map-locked.test.tsx
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Step 15.3: content: fuel
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2026-10-10 01:05:13 -04:00 |
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map-overlays.test.ts
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Step 10I.4: upgrade tables, API ship fields and the start upgrade route
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2026-10-04 19:25:42 -04:00 |
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map-projection.test.ts
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Step 15.2: sim: static positions and distances
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2026-10-10 00:54:57 -04:00 |
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map-reach-origins.test.tsx
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Step 15.3: content: fuel
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2026-10-10 01:05:13 -04:00 |
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map-scene.test.ts
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Step 15.4: sim: tank, burn, and refuel
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2026-10-10 01:32:09 -04:00 |
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map-ships.test.ts
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Step 10C.9: pause the map when hidden, cap resolution, pack crowds
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2026-10-03 19:38:52 -04:00 |
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map-style.test.ts
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Step 10C.6: sprite bodies, orbits, labels and tap targets
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2026-10-03 19:25:01 -04:00 |
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map-ticker.test.ts
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Step 10C.9: pause the map when hidden, cap resolution, pack crowds
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2026-10-03 19:38:52 -04:00 |
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market-reach.test.tsx
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Step 15.8: client: fixed map
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2026-10-10 01:58:13 -04:00 |
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market.test.tsx
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Step 15.3: content: fuel
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2026-10-10 01:05:13 -04:00 |
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notifications.test.ts
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Step 17.6: client: skill point pop-up
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2026-10-10 16:22:29 -04:00 |
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on-device.test.tsx
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Step 14.7: the client runs the game on the device
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2026-10-09 20:25:00 -04:00 |
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onboarding.test.tsx
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Step 20.1: Bridge and HQs tabs
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2026-10-10 22:22:09 -04:00 |
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pilot-share.test.tsx
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Step 21.7: client: board and logbook
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2026-10-11 10:45:32 -04:00 |
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pilots-duty.test.tsx
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Step 20.3: engine: Dispatch Office, modes, orders
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2026-10-10 23:18:11 -04:00 |
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pilots.test.tsx
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Step 20.3: engine: Dispatch Office, modes, orders
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2026-10-10 23:18:11 -04:00 |
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player-state.test.tsx
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Step 20.1: Bridge and HQs tabs
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2026-10-10 22:22:09 -04:00 |
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preferences.test.ts
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Step 10K.1: device preferences store
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2026-10-04 22:57:11 -04:00 |
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ready-ships.test.tsx
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Fix: Contracts counts ready ships, not idle ships (decision 0.5.134)
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2026-10-11 17:41:12 -04:00 |
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render.tsx
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Step 11.2: offline shell behaviour
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2026-10-05 18:13:31 -04:00 |
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rest-summary-hq.test.tsx
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Step 21.7: client: board and logbook
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2026-10-11 10:45:32 -04:00 |
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save-ui.test.tsx
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Step 14.10: export and import save
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2026-10-09 20:48:57 -04:00 |
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settings.test.tsx
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Step 10K.2: settings screen behind a header gear
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2026-10-04 23:01:02 -04:00 |
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setup.ts
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Step 17.6: client: skill point pop-up
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2026-10-10 16:22:29 -04:00 |
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shop-rest.test.tsx
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Step 23.3: client: status line
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2026-10-11 18:11:54 -04:00 |
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shop-summary-hq.test.tsx
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Step 10I.8: shop news in the away summary and on HQ
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2026-10-04 19:43:13 -04:00 |
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skill-point-prompt.test.tsx
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Step 20.1: Bridge and HQs tabs
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2026-10-10 22:22:09 -04:00 |
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states.test.tsx
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Step 19.4: client: cards and empty state
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2026-10-10 20:56:28 -04:00 |
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stranding-reason.test.tsx
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Step 15.5: sim: stranding and emergency fuel
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2026-10-10 01:37:05 -04:00 |
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theme.test.ts
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Step 10E.1: fonts, theme tokens and space backdrop
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2026-10-03 22:24:29 -04:00 |
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tutorial-board.test.tsx
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Step 21.7: client: board and logbook
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2026-10-11 10:45:32 -04:00 |
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ui-kit.test.tsx
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Step 10E.2: UI kit
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2026-10-03 22:27:36 -04:00 |
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veteran-ui.test.tsx
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Step 20.3: engine: Dispatch Office, modes, orders
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2026-10-10 23:18:11 -04:00 |
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viewed-contract.test.tsx
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Renumber Independent Pilots to CR-021, Phase 21
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2026-10-10 23:36:46 -04:00 |
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welcome-settings.test.tsx
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Step 22.3: client: new company and How to play
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2026-10-11 14:22:01 -04:00 |
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welcome.test.tsx
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Step 22.2: client: welcome pop-up
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2026-10-11 14:19:03 -04:00 |