deadhead-space-freight-tycoon/apps/web/test
fireshaper 51e3177689
CI / check (push) Has been cancelled Details
Step 18.3: engine: deal ships start full; Manual by default
New ships (deal or Market) come full on Manual refueling; save version
3 puts every existing ship on Manual. The balance simulator refuels only
when a job needs it (decisions 0.5.111, 0.5.112).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:14:35 -04:00
..
about.test.tsx Step 18.3: engine: deal ships start full; Manual by default 2026-10-10 19:14:35 -04:00
art-manifest.test.ts Step 10C.1: map art manifest and content sprite keys 2026-10-03 19:02:57 -04:00
attention.test.tsx Step 17.5: client: Pilots tab badge 2026-10-10 16:15:00 -04:00
away-goals.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
away-summary.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
belt-haze.test.ts Step 16.8: map: new bodies and Jupiter-system layout 2026-10-10 14:12:26 -04:00
belt-rocks.test.ts Step 16.7: map: belt rocks 2026-10-10 13:56:41 -04:00
board-refresh.test.tsx Step 10J.4: the veteran pilot comes with the deal 2026-10-04 21:42:43 -04:00
clock.test.tsx Fix the header on phones: credits and clock no longer overlap 2026-10-04 23:17:41 -04:00
company-settings.test.tsx Step 10K.7: rename and start-over flows in Settings 2026-10-04 23:36:35 -04:00
contract-card.test.tsx Step 10K.3: clock, countdown and reduced-motion settings applied everywhere 2026-10-04 23:11:34 -04:00
deal-modal.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
dev-tools.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
dispatch-duty.test.tsx Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
dispatch-priority.test.tsx Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
dispatch-problems.test.tsx Step 10I.4: upgrade tables, API ship fields and the start upgrade route 2026-10-04 19:25:42 -04:00
dispatch-sheet.test.tsx Step 15.7: client: fuel in the UI 2026-10-10 01:50:33 -04:00
display-options.test.tsx Step 10K.3: clock, countdown and reduced-motion settings applied everywhere 2026-10-04 23:11:34 -04:00
effective-stats-ui.test.tsx Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
fixed-map.test.tsx Step 16.1: content: new locations 2026-10-10 13:34:51 -04:00
fixtures.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
fleet-upgrades.test.tsx Step 10I.6: upgrade shop on the Fleet screen 2026-10-04 19:34:31 -04:00
fleet.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
fresh-board.test.tsx Step 10H.3: announce new contracts and tag them New 2026-10-04 18:06:02 -04:00
fuel-ui.test.tsx Step 18.2: content: lower the base fuel price 2026-10-10 19:07:08 -04:00
goals.test.tsx Step 10M.2: goals for a Market purchase and a Priority delivery 2026-10-05 11:43:38 -04:00
help-settings.test.tsx Step 10K.4: reset map view and show tips again 2026-10-04 23:21:39 -04:00
hq.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
jupiter-system.test.ts Step 16.8: map: new bodies and Jupiter-system layout 2026-10-10 14:12:26 -04:00
layout.test.tsx Step 10K.3: clock, countdown and reduced-motion settings applied everywhere 2026-10-04 23:11:34 -04:00
location-boards.test.tsx Step 10I.4: upgrade tables, API ship fields and the start upgrade route 2026-10-04 19:25:42 -04:00
locations.test.tsx Step 10B.9: bays as HQs in the Market, Locations and map 2026-10-03 15:12:46 -04:00
map-art-loading.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
map-art.test.ts Step 16.5: assets: sprites and belt rocks 2026-10-10 13:46:55 -04:00
map-canvas-double.tsx Step 10A.16: lock undiscovered locations and show reachability 2026-10-03 11:31:35 -04:00
map-interactions.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
map-layout.test.ts Step 16.8: map: new bodies and Jupiter-system layout 2026-10-10 14:12:26 -04:00
map-locked.test.tsx Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
map-overlays.test.ts Step 10I.4: upgrade tables, API ship fields and the start upgrade route 2026-10-04 19:25:42 -04:00
map-projection.test.ts Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
map-reach-origins.test.tsx Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
map-scene.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
map-ships.test.ts Step 10C.9: pause the map when hidden, cap resolution, pack crowds 2026-10-03 19:38:52 -04:00
map-style.test.ts Step 10C.6: sprite bodies, orbits, labels and tap targets 2026-10-03 19:25:01 -04:00
map-ticker.test.ts Step 10C.9: pause the map when hidden, cap resolution, pack crowds 2026-10-03 19:38:52 -04:00
market-reach.test.tsx Step 15.8: client: fixed map 2026-10-10 01:58:13 -04:00
market.test.tsx Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
notifications.test.ts Step 17.6: client: skill point pop-up 2026-10-10 16:22:29 -04:00
on-device.test.tsx Step 14.7: the client runs the game on the device 2026-10-09 20:25:00 -04:00
onboarding.test.tsx Fix playtest issues: explain dispatch problems, tutorial hint 2026-10-03 12:05:18 -04:00
pilot-share.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
pilots-duty.test.tsx Step 10J.4: the veteran pilot comes with the deal 2026-10-04 21:42:43 -04:00
pilots.test.tsx Step 10J.4: the veteran pilot comes with the deal 2026-10-04 21:42:43 -04:00
player-state.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
preferences.test.ts Step 10K.1: device preferences store 2026-10-04 22:57:11 -04:00
render.tsx Step 11.2: offline shell behaviour 2026-10-05 18:13:31 -04:00
rest-summary-hq.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
save-ui.test.tsx Step 14.10: export and import save 2026-10-09 20:48:57 -04:00
settings.test.tsx Step 10K.2: settings screen behind a header gear 2026-10-04 23:01:02 -04:00
setup.ts Step 17.6: client: skill point pop-up 2026-10-10 16:22:29 -04:00
shop-summary-hq.test.tsx Step 10I.8: shop news in the away summary and on HQ 2026-10-04 19:43:13 -04:00
skill-point-prompt.test.tsx Step 17.6: client: skill point pop-up 2026-10-10 16:22:29 -04:00
states.test.tsx Step 14.7: the client runs the game on the device 2026-10-09 20:25:00 -04:00
stranding-reason.test.tsx Step 15.5: sim: stranding and emergency fuel 2026-10-10 01:37:05 -04:00
theme.test.ts Step 10E.1: fonts, theme tokens and space backdrop 2026-10-03 22:24:29 -04:00
tutorial-board.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
ui-kit.test.tsx Step 10E.2: UI kit 2026-10-03 22:27:36 -04:00
veteran-ui.test.tsx Step 10J.5: the veteran in the deal modal and on the Pilots screen 2026-10-04 22:14:16 -04:00
weight-warning.test.tsx Step 10I.4: upgrade tables, API ship fields and the start upgrade route 2026-10-04 19:25:42 -04:00