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board.ts
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Fit jobs pick from all goods that fit; no undersized heavy lots
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2026-10-04 18:20:56 -04:00 |
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clock.ts
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Step 3.1: add game clock conversion
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2026-10-02 18:40:19 -04:00 |
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contract.ts
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Step 10H.2: each board contract pays its own market rate
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2026-10-04 18:02:31 -04:00 |
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dispatch.ts
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Step 10G.4: Priority contracts fail too-slow ships
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2026-10-04 17:04:55 -04:00 |
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distance.ts
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Step 3.4: add route distance
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2026-10-02 18:42:02 -04:00 |
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duty.ts
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Step 10D.2: sim duty and rest functions
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2026-10-03 21:44:11 -04:00 |
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eligibility.ts
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Step 3.7: add range and landing eligibility
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2026-10-02 18:43:25 -04:00 |
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flight.ts
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Step 3.15: add in-flight position and progress
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2026-10-02 18:49:46 -04:00 |
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fuel.ts
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Step 3.6: add fuel cost
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2026-10-02 18:42:47 -04:00 |
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goals.ts
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Step 10A.5: add onboarding goal evaluation
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2026-10-03 10:59:25 -04:00 |
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index.ts
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Step 10G.4: Priority contracts fail too-slow ships
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2026-10-04 17:04:55 -04:00 |
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loan.ts
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Step 10A.4: add loan repayment to resolution
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2026-10-03 10:57:08 -04:00 |
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pilot.ts
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Step 3.11: add pilot eligibility
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2026-10-02 18:46:15 -04:00 |
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positions.ts
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Step 3.3: add location positions
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2026-10-02 18:41:39 -04:00 |
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resolution.ts
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Step 10D.3: pilot-resting validation and duty in resolution
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2026-10-03 21:49:21 -04:00 |
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rng.ts
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Step 3.2: add seeded random number generator
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2026-10-02 18:40:49 -04:00 |
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travel.ts
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Step 10A.2: add cargo handling time to travel time
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2026-10-03 10:50:15 -04:00 |
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tutorial.ts
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Step 10G.5: tutorial contracts carry named goods
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2026-10-04 17:07:54 -04:00 |
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xp.ts
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Step 3.16: add XP and leveling
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2026-10-02 18:50:14 -04:00 |