deadhead-space-freight-tycoon/apps/web/test
fireshaper 38b636014f Step 29.4: four tabs, More and Fleet's views
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:10:40 -05:00
..
about.test.tsx Step 28.1: engine: seen tracking 2026-10-18 14:17:40 -04:00
art-manifest.test.ts Step 10C.1: map art manifest and content sprite keys 2026-10-03 19:02:57 -04:00
attention.test.tsx Step 29.4: four tabs, More and Fleet's views 2026-11-04 18:10:40 -05:00
away-goals.test.tsx Step 28.4: client: pop-up only after being away 2026-10-18 17:31:57 -04:00
away-return.test.tsx Step 28.4: client: pop-up only after being away 2026-10-18 17:31:57 -04:00
away-summary.test.tsx Step 29.4: four tabs, More and Fleet's views 2026-11-04 18:10:40 -05:00
belt-haze.test.ts Step 16.8: map: new bodies and Jupiter-system layout 2026-10-10 14:12:26 -04:00
belt-rocks.test.ts Step 16.7: map: belt rocks 2026-10-10 13:56:41 -04:00
board-cards.test.tsx Step 19.4: client: cards and empty state 2026-10-10 20:56:28 -04:00
board-logbook.test.tsx Step 26.5: engine: events in play and catch-up 2026-10-17 00:15:41 -04:00
board-refresh.test.tsx Step 20.3: engine: Dispatch Office, modes, orders 2026-10-10 23:18:11 -04:00
clock.test.tsx Fix the header on phones: credits and clock no longer overlap 2026-10-04 23:17:41 -04:00
company-settings.test.tsx Step 29.4: four tabs, More and Fleet's views 2026-11-04 18:10:40 -05:00
contract-card.test.tsx Step 19.4: client: cards and empty state 2026-10-10 20:56:28 -04:00
dashboard.test.tsx Step 29.4: four tabs, More and Fleet's views 2026-11-04 18:10:40 -05:00
deal-modal.test.tsx Step 29.4: four tabs, More and Fleet's views 2026-11-04 18:10:40 -05:00
dev-tools.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
dispatch-duty.test.tsx Step 20.3: engine: Dispatch Office, modes, orders 2026-10-10 23:18:11 -04:00
dispatch-priority.test.tsx Step 20.3: engine: Dispatch Office, modes, orders 2026-10-10 23:18:11 -04:00
dispatch-problems.test.tsx Step 20.3: Dashboard with your ship, alerts and ships on jobs 2026-10-10 22:28:58 -04:00
dispatch-sheet.test.tsx Step 20.3: engine: Dispatch Office, modes, orders 2026-10-10 23:18:11 -04:00
display-options.test.tsx Step 10K.3: clock, countdown and reduced-motion settings applied everywhere 2026-10-04 23:11:34 -04:00
effective-stats-ui.test.tsx Step 20.3: engine: Dispatch Office, modes, orders 2026-10-10 23:18:11 -04:00
find-work.test.tsx Disable Find work here while a ship can't be sent (decision 0.5.164) 2026-10-18 20:07:43 -04:00
fixed-map.test.tsx Step 16.1: content: new locations 2026-10-10 13:34:51 -04:00
fixtures.ts Step 28.1: engine: seen tracking 2026-10-18 14:17:40 -04:00
fleet-sleep.test.tsx Step 29.4: four tabs, More and Fleet's views 2026-11-04 18:10:40 -05:00
fleet-upgrades.test.tsx Step 10I.6: upgrade shop on the Fleet screen 2026-10-04 19:34:31 -04:00
fleet.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
fresh-board.test.tsx Step 10H.3: announce new contracts and tag them New 2026-10-04 18:06:02 -04:00
fuel-ui.test.tsx Show the refuel cost in the dispatch sheet; keep credits in view 2026-10-17 21:44:47 -04:00
goals.test.tsx Step 29.4: four tabs, More and Fleet's views 2026-11-04 18:10:40 -05:00
help-settings.test.tsx Step 10K.4: reset map view and show tips again 2026-10-04 23:21:39 -04:00
hqs-screen.test.tsx Step 20.2: HQs screen 2026-10-10 22:24:20 -04:00
hull-events.test.tsx Step 28.1: engine: seen tracking 2026-10-18 14:17:40 -04:00
independent-controls.test.tsx Step 21.6: client: Dispatch Office and pilot controls 2026-10-10 23:48:02 -04:00
job-hours.test.tsx Show each job's length in game hours on the board 2026-10-17 16:20:41 -04:00
jupiter-system.test.ts Step 16.8: map: new bodies and Jupiter-system layout 2026-10-10 14:12:26 -04:00
layout.test.tsx Step 29.4: four tabs, More and Fleet's views 2026-11-04 18:10:40 -05:00
location-boards.test.tsx Fix: Contracts counts ready ships, not idle ships (decision 0.5.134) 2026-10-11 17:41:12 -04:00
locations.test.tsx Step 10B.9: bays as HQs in the Market, Locations and map 2026-10-03 15:12:46 -04:00
logbook-screen.test.tsx Step 28.4: client: pop-up only after being away 2026-10-18 17:31:57 -04:00
low-fuel.test.tsx Step 18.4: client: low-fuel warning and policy display 2026-10-10 19:19:13 -04:00
map-art-loading.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
map-art.test.ts Step 16.5: assets: sprites and belt rocks 2026-10-10 13:46:55 -04:00
map-canvas-double.tsx Step 29.3: the map shell and panel host 2026-11-04 18:05:00 -05:00
map-interactions.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
map-layout.test.ts Step 16.8: map: new bodies and Jupiter-system layout 2026-10-10 14:12:26 -04:00
map-locked.test.tsx Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
map-overlays.test.ts Step 10I.4: upgrade tables, API ship fields and the start upgrade route 2026-10-04 19:25:42 -04:00
map-projection.test.ts Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
map-reach-origins.test.tsx Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
map-scene.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
map-ships.test.ts Step 10C.9: pause the map when hidden, cap resolution, pack crowds 2026-10-03 19:38:52 -04:00
map-style.test.ts Step 10C.6: sprite bodies, orbits, labels and tap targets 2026-10-03 19:25:01 -04:00
map-ticker.test.ts Step 10C.9: pause the map when hidden, cap resolution, pack crowds 2026-10-03 19:38:52 -04:00
market-reach.test.tsx Step 15.8: client: fixed map 2026-10-10 01:58:13 -04:00
market.test.tsx Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
notifications.test.ts Step 17.6: client: skill point pop-up 2026-10-10 16:22:29 -04:00
on-device.test.tsx Step 14.7: the client runs the game on the device 2026-10-09 20:25:00 -04:00
onboarding.test.tsx Step 29.4: four tabs, More and Fleet's views 2026-11-04 18:10:40 -05:00
pilot-share.test.tsx Step 28.4: client: pop-up only after being away 2026-10-18 17:31:57 -04:00
pilots-duty.test.tsx Step 20.3: engine: Dispatch Office, modes, orders 2026-10-10 23:18:11 -04:00
pilots.test.tsx Step 20.3: engine: Dispatch Office, modes, orders 2026-10-10 23:18:11 -04:00
player-state.test.tsx Step 29.4: four tabs, More and Fleet's views 2026-11-04 18:10:40 -05:00
preferences.test.ts Step 10K.1: device preferences store 2026-10-04 22:57:11 -04:00
presence.test.ts Step 28.4: client: pop-up only after being away 2026-10-18 17:31:57 -04:00
radio-calls.test.tsx Step 26.6: client: radio calls 2026-10-17 00:33:46 -04:00
ready-ships.test.tsx Fix: Contracts counts ready ships, not idle ships (decision 0.5.134) 2026-10-11 17:41:12 -04:00
render.tsx Step 28.4: client: pop-up only after being away 2026-10-18 17:31:57 -04:00
rest-summary-hq.test.tsx Step 25.3: client: highlights pop-up 2026-10-16 22:53:22 -04:00
save-ui.test.tsx Step 14.10: export and import save 2026-10-09 20:48:57 -04:00
service.test.tsx Step 28.1: engine: seen tracking 2026-10-18 14:17:40 -04:00
settings.test.tsx Step 10K.2: settings screen behind a header gear 2026-10-04 23:01:02 -04:00
setup.ts Step 28.4: client: pop-up only after being away 2026-10-18 17:31:57 -04:00
shop-rest.test.tsx Step 23.3: client: status line 2026-10-11 18:11:54 -04:00
shop-summary-hq.test.tsx Step 28.4: client: pop-up only after being away 2026-10-18 17:31:57 -04:00
skill-point-prompt.test.tsx Step 29.4: four tabs, More and Fleet's views 2026-11-04 18:10:40 -05:00
states.test.tsx Step 29.4: four tabs, More and Fleet's views 2026-11-04 18:10:40 -05:00
stranding-reason.test.tsx Step 15.5: sim: stranding and emergency fuel 2026-10-10 01:37:05 -04:00
theme.test.ts Step 29.1: Deep Field theme tokens and type 2026-11-04 17:54:16 -05:00
toasts.test.tsx Step 28.3: client: toasts 2026-10-18 14:33:11 -04:00
tutorial-board.test.tsx Step 28.4: client: pop-up only after being away 2026-10-18 17:31:57 -04:00
ui-kit.test.tsx Step 10E.2: UI kit 2026-10-03 22:27:36 -04:00
veteran-ui.test.tsx Step 20.3: engine: Dispatch Office, modes, orders 2026-10-10 23:18:11 -04:00
viewed-contract.test.tsx Renumber Independent Pilots to CR-021, Phase 21 2026-10-10 23:36:46 -04:00
welcome-settings.test.tsx Step 22.3: client: new company and How to play 2026-10-11 14:22:01 -04:00
welcome.test.tsx Step 29.4: four tabs, More and Fleet's views 2026-11-04 18:10:40 -05:00