..
about.test.tsx
Step 20.4: engine: event-queue catch-up
2026-10-10 23:29:29 -04:00
art-manifest.test.ts
Step 10C.1: map art manifest and content sprite keys
2026-10-03 19:02:57 -04:00
attention.test.tsx
Step 17.5: client: Pilots tab badge
2026-10-10 16:15:00 -04:00
away-goals.test.tsx
Step 20.1: Bridge and HQs tabs
2026-10-10 22:22:09 -04:00
away-summary.test.tsx
Step 20.1: Bridge and HQs tabs
2026-10-10 22:22:09 -04:00
belt-haze.test.ts
Step 16.8: map: new bodies and Jupiter-system layout
2026-10-10 14:12:26 -04:00
belt-rocks.test.ts
Step 16.7: map: belt rocks
2026-10-10 13:56:41 -04:00
board-cards.test.tsx
Step 19.4: client: cards and empty state
2026-10-10 20:56:28 -04:00
board-refresh.test.tsx
Step 20.3: engine: Dispatch Office, modes, orders
2026-10-10 23:18:11 -04:00
clock.test.tsx
Fix the header on phones: credits and clock no longer overlap
2026-10-04 23:17:41 -04:00
company-settings.test.tsx
Step 10K.7: rename and start-over flows in Settings
2026-10-04 23:36:35 -04:00
contract-card.test.tsx
Step 19.4: client: cards and empty state
2026-10-10 20:56:28 -04:00
dashboard.test.tsx
Step 20.3: Dashboard with your ship, alerts and ships on jobs
2026-10-10 22:28:58 -04:00
deal-modal.test.tsx
Step 20.1: Bridge and HQs tabs
2026-10-10 22:22:09 -04:00
dev-tools.test.tsx
Step 15.4: sim: tank, burn, and refuel
2026-10-10 01:32:09 -04:00
dispatch-duty.test.tsx
Step 20.3: engine: Dispatch Office, modes, orders
2026-10-10 23:18:11 -04:00
dispatch-priority.test.tsx
Step 20.3: engine: Dispatch Office, modes, orders
2026-10-10 23:18:11 -04:00
dispatch-problems.test.tsx
Step 20.3: Dashboard with your ship, alerts and ships on jobs
2026-10-10 22:28:58 -04:00
dispatch-sheet.test.tsx
Step 20.3: engine: Dispatch Office, modes, orders
2026-10-10 23:18:11 -04:00
display-options.test.tsx
Step 10K.3: clock, countdown and reduced-motion settings applied everywhere
2026-10-04 23:11:34 -04:00
effective-stats-ui.test.tsx
Step 20.3: engine: Dispatch Office, modes, orders
2026-10-10 23:18:11 -04:00
fixed-map.test.tsx
Step 16.1: content: new locations
2026-10-10 13:34:51 -04:00
fixtures.ts
Renumber Independent Pilots to CR-021, Phase 21
2026-10-10 23:36:46 -04:00
fleet-upgrades.test.tsx
Step 10I.6: upgrade shop on the Fleet screen
2026-10-04 19:34:31 -04:00
fleet.test.tsx
Step 15.4: sim: tank, burn, and refuel
2026-10-10 01:32:09 -04:00
fresh-board.test.tsx
Step 10H.3: announce new contracts and tag them New
2026-10-04 18:06:02 -04:00
fuel-ui.test.tsx
Step 20.3: engine: Dispatch Office, modes, orders
2026-10-10 23:18:11 -04:00
goals.test.tsx
Step 20.1: Bridge and HQs tabs
2026-10-10 22:22:09 -04:00
help-settings.test.tsx
Step 10K.4: reset map view and show tips again
2026-10-04 23:21:39 -04:00
hqs-screen.test.tsx
Step 20.2: HQs screen
2026-10-10 22:24:20 -04:00
jupiter-system.test.ts
Step 16.8: map: new bodies and Jupiter-system layout
2026-10-10 14:12:26 -04:00
layout.test.tsx
Step 20.1: Bridge and HQs tabs
2026-10-10 22:22:09 -04:00
location-boards.test.tsx
Step 10I.4: upgrade tables, API ship fields and the start upgrade route
2026-10-04 19:25:42 -04:00
locations.test.tsx
Step 10B.9: bays as HQs in the Market, Locations and map
2026-10-03 15:12:46 -04:00
low-fuel.test.tsx
Step 18.4: client: low-fuel warning and policy display
2026-10-10 19:19:13 -04:00
map-art-loading.test.ts
Step 15.4: sim: tank, burn, and refuel
2026-10-10 01:32:09 -04:00
map-art.test.ts
Step 16.5: assets: sprites and belt rocks
2026-10-10 13:46:55 -04:00
map-canvas-double.tsx
Step 10A.16: lock undiscovered locations and show reachability
2026-10-03 11:31:35 -04:00
map-interactions.test.tsx
Step 15.4: sim: tank, burn, and refuel
2026-10-10 01:32:09 -04:00
map-layout.test.ts
Step 16.8: map: new bodies and Jupiter-system layout
2026-10-10 14:12:26 -04:00
map-locked.test.tsx
Step 15.3: content: fuel
2026-10-10 01:05:13 -04:00
map-overlays.test.ts
Step 10I.4: upgrade tables, API ship fields and the start upgrade route
2026-10-04 19:25:42 -04:00
map-projection.test.ts
Step 15.2: sim: static positions and distances
2026-10-10 00:54:57 -04:00
map-reach-origins.test.tsx
Step 15.3: content: fuel
2026-10-10 01:05:13 -04:00
map-scene.test.ts
Step 15.4: sim: tank, burn, and refuel
2026-10-10 01:32:09 -04:00
map-ships.test.ts
Step 10C.9: pause the map when hidden, cap resolution, pack crowds
2026-10-03 19:38:52 -04:00
map-style.test.ts
Step 10C.6: sprite bodies, orbits, labels and tap targets
2026-10-03 19:25:01 -04:00
map-ticker.test.ts
Step 10C.9: pause the map when hidden, cap resolution, pack crowds
2026-10-03 19:38:52 -04:00
market-reach.test.tsx
Step 15.8: client: fixed map
2026-10-10 01:58:13 -04:00
market.test.tsx
Step 15.3: content: fuel
2026-10-10 01:05:13 -04:00
notifications.test.ts
Step 17.6: client: skill point pop-up
2026-10-10 16:22:29 -04:00
on-device.test.tsx
Step 14.7: the client runs the game on the device
2026-10-09 20:25:00 -04:00
onboarding.test.tsx
Step 20.1: Bridge and HQs tabs
2026-10-10 22:22:09 -04:00
pilot-share.test.tsx
Step 20.3: engine: Dispatch Office, modes, orders
2026-10-10 23:18:11 -04:00
pilots-duty.test.tsx
Step 20.3: engine: Dispatch Office, modes, orders
2026-10-10 23:18:11 -04:00
pilots.test.tsx
Step 20.3: engine: Dispatch Office, modes, orders
2026-10-10 23:18:11 -04:00
player-state.test.tsx
Step 20.1: Bridge and HQs tabs
2026-10-10 22:22:09 -04:00
preferences.test.ts
Step 10K.1: device preferences store
2026-10-04 22:57:11 -04:00
render.tsx
Step 11.2: offline shell behaviour
2026-10-05 18:13:31 -04:00
rest-summary-hq.test.tsx
Step 20.3: engine: Dispatch Office, modes, orders
2026-10-10 23:18:11 -04:00
save-ui.test.tsx
Step 14.10: export and import save
2026-10-09 20:48:57 -04:00
settings.test.tsx
Step 10K.2: settings screen behind a header gear
2026-10-04 23:01:02 -04:00
setup.ts
Step 17.6: client: skill point pop-up
2026-10-10 16:22:29 -04:00
shop-summary-hq.test.tsx
Step 10I.8: shop news in the away summary and on HQ
2026-10-04 19:43:13 -04:00
skill-point-prompt.test.tsx
Step 20.1: Bridge and HQs tabs
2026-10-10 22:22:09 -04:00
states.test.tsx
Step 19.4: client: cards and empty state
2026-10-10 20:56:28 -04:00
stranding-reason.test.tsx
Step 15.5: sim: stranding and emergency fuel
2026-10-10 01:37:05 -04:00
theme.test.ts
Step 10E.1: fonts, theme tokens and space backdrop
2026-10-03 22:24:29 -04:00
tutorial-board.test.tsx
Step 15.4: sim: tank, burn, and refuel
2026-10-10 01:32:09 -04:00
ui-kit.test.tsx
Step 10E.2: UI kit
2026-10-03 22:27:36 -04:00
veteran-ui.test.tsx
Step 20.3: engine: Dispatch Office, modes, orders
2026-10-10 23:18:11 -04:00
viewed-contract.test.tsx
Renumber Independent Pilots to CR-021, Phase 21
2026-10-10 23:36:46 -04:00