deadhead-space-freight-tycoon/packages/engine/test
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Step 14.10: export and import save
Export save turns the whole save into one code (gzip + base64url
behind a DEADHEAD1. prefix) to copy or share as a file; Import save
takes a pasted code or a file, migrates and validates it, and replaces
the company after confirmation. A bad code is refused and changes
nothing. These replace the backup code. Debug info now gives the save
id, save version and storage type.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:48:57 -04:00
..
ported Step 14.5: port the game logic to engine commands 2026-10-09 19:38:25 -04:00
catalog.test.ts Step 14.5: port the game logic to engine commands 2026-10-09 19:38:25 -04:00
clock.test.ts Step 14.1: engine package and device clock 2026-10-09 19:11:20 -04:00
core.test.ts Step 14.4: mutation queue and tab lock 2026-10-09 19:19:03 -04:00
loop.test.ts Step 14.6: resolution loop 2026-10-09 19:42:41 -04:00
notifications.test.ts Step 14.9: local notifications 2026-10-09 20:35:15 -04:00
save-code.test.ts Step 14.10: export and import save 2026-10-09 20:48:57 -04:00
start.test.ts Step 14.8: company creation on the device 2026-10-09 20:25:59 -04:00
storage.test.ts Step 14.3: save storage with rotating backups 2026-10-09 19:16:39 -04:00
support.ts Step 14.5: port the game logic to engine commands 2026-10-09 19:38:25 -04:00