deadhead-space-freight-tycoon/packages/sim/test
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Step 15.4: sim: tank, burn, and refuel
Ships carry fuel: a leg burns from the tank at departure (no credits),
dispatch needs the fuel on board (not-enough-fuel), a leg's fuel cost
is fuel burned x the tank's average price, and Auto top-up refills on
landing with what the credits cover. The save gains tank fields (save
version 2, migration fills every tank). Market ships arrive full; the
deal's ships come with a quarter tank to keep the balance targets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:32:09 -04:00
..
balance.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
board-fleet.test.ts Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
board-goods.test.ts Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
board.test.ts Step 10G.3: goods, Priority and shippers in board generation 2026-10-04 17:01:14 -04:00
clock.test.ts Step 15.1: content: fixed positions 2026-10-10 00:43:09 -04:00
contract.test.ts Raise base pay for every cargo class by 50% 2026-10-06 16:29:47 -04:00
courier-mars.test.ts Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
dispatch.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
distance.test.ts Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
duty-dispatch.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
duty.test.ts Step 10D.2: sim duty and rest functions 2026-10-03 21:44:11 -04:00
effective-stats.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
eligibility.test.ts Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
first-contact-fit.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
flight.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
fuel.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
goals.test.ts Step 10M.2: goals for a Market purchase and a Priority delivery 2026-10-05 11:43:38 -04:00
loan.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
no-strand.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
pay-rate.test.ts Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
pilot.test.ts Step 10G.2: contracts carry goods, shippers and Priority fields 2026-10-04 16:59:00 -04:00
positions.test.ts Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
priority.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
profit-share.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
range-from.test.ts Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
reach-table.test.ts Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
record.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
reposition.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
resolution.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
rng.test.ts Step 3.2: add seeded random number generator 2026-10-02 18:40:49 -04:00
static-routes.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
tank.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
travel.test.ts Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
tutorial.test.ts Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
upgrade-caps.test.ts Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
upgrade-validation.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
xp.test.ts Step 3.16: add XP and leveling 2026-10-02 18:50:14 -04:00