deadhead-space-freight-tycoon/apps/web/src
fireshaper e17abb3a3e
CI / check (push) Successful in 6m59s Details
Fix: Contracts counts ready ships, not idle ships (decision 0.5.134)
A ship whose pilot was resting still showed on the location chips as
available. The chips and the Jobs badge now count only ships a job could
go out on now; the board names who wakes first when none is ready.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:41:12 -04:00
..
api Renumber Independent Pilots to CR-021, Phase 21 2026-10-10 23:36:46 -04:00
clock Step 14.7: the client runs the game on the device 2026-10-09 20:25:00 -04:00
components Step 22.3: client: new company and How to play 2026-10-11 14:22:01 -04:00
layout Fix: Contracts counts ready ships, not idle ships (decision 0.5.134) 2026-10-11 17:41:12 -04:00
map Step 16.8: map: new bodies and Jupiter-system layout 2026-10-10 14:12:26 -04:00
platform Step 21.7: client: board and logbook 2026-10-11 10:45:32 -04:00
screens Fix: Contracts counts ready ships, not idle ships (decision 0.5.134) 2026-10-11 17:41:12 -04:00
state Step 14.9: local notifications 2026-10-09 20:35:15 -04:00
ui Step 20.1: Bridge and HQs tabs 2026-10-10 22:22:09 -04:00
App.tsx Step 22.2: client: welcome pop-up 2026-10-11 14:19:03 -04:00
GameRoot.tsx Step 21.7: client: board and logbook 2026-10-11 10:45:32 -04:00
build-info.ts Step 10K.10: About section with version, build and debug info 2026-10-05 00:00:37 -04:00
format.ts Step 10G.10: delivery summaries name the good, mass and shipper 2026-10-04 17:21:52 -04:00
game.ts Fix: Contracts counts ready ships, not idle ships (decision 0.5.134) 2026-10-11 17:41:12 -04:00
index.css Step 22.2: client: welcome pop-up 2026-10-11 14:19:03 -04:00
main.tsx Step 14.7: the client runs the game on the device 2026-10-09 20:25:00 -04:00
routes.ts Step 20.1: Bridge and HQs tabs 2026-10-10 22:22:09 -04:00