@import "tailwindcss"; @import "@fontsource/michroma/latin-400.css"; @import "@fontsource/instrument-sans/latin-400.css"; @import "@fontsource/instrument-sans/latin-500.css"; @import "@fontsource/instrument-sans/latin-600.css"; @import "@fontsource/instrument-sans/latin-700.css"; /* "Deep Field" theme (CR-029, decision 0.5.165). */ @theme { --font-sans: "Instrument Sans", ui-sans-serif, system-ui, sans-serif; /* The wordmark and screen titles only. */ --font-title: "Michroma", "Instrument Sans", ui-sans-serif, system-ui, sans-serif; /* Emphasised labels and numbers, used across the screens. */ --font-display: "Instrument Sans", ui-sans-serif, system-ui, sans-serif; /* Surfaces, darkest first. */ --color-space-950: #050919; --color-space-900: #0a1228; --color-space-850: #0d152e; --color-space-800: #121c3a; --color-space-700: #1c284e; --color-space-600: #2a3863; --color-space-500: #3f4f81; /* Text. Every step stays readable on the glass, whatever is behind it. */ --color-ink-50: #f0f3ff; --color-ink-100: #e2e7f7; --color-ink-200: #d3daef; --color-ink-300: #b9c4e0; --color-ink-400: #abb6d4; --color-ink-500: #a0accd; /* Roles (decision 0.5.165). */ --color-glass: rgb(13 21 46 / 0.82); --color-glass-line: rgb(170 195 255 / 0.18); --color-action: #ffc04d; /* The main action, and the player's own ship. */ --color-on-action: #241700; --color-flight: #93c9ff; /* Other ships' flights. */ --color-earned: #84e3b5; /* Money earned. */ --color-problem: #ff8d7a; /* Something needs attention. */ --color-on-problem: #2a0a05; --shadow-glow-amber: 0 0 0 1px rgb(251 191 36 / 0.45), 0 0 22px -4px rgb(251 191 36 / 0.6); --shadow-glow-cyan: 0 0 0 1px rgb(34 211 238 / 0.4), 0 0 22px -4px rgb(34 211 238 / 0.55); --shadow-glow-emerald: 0 0 0 1px rgb(52 211 153 / 0.4), 0 0 22px -4px rgb(52 211 153 / 0.55); --shadow-panel: inset 0 1px 0 0 rgb(255 255 255 / 0.05), 0 12px 32px -12px rgb(0 0 0 / 0.8); --animate-rise: rise 0.35s cubic-bezier(0.2, 0.8, 0.2, 1) both; --animate-glow: glow 2.4s ease-in-out infinite; --animate-sheet: sheet 0.28s cubic-bezier(0.2, 0.8, 0.2, 1) both; --animate-slide: slide 0.25s cubic-bezier(0.2, 0.8, 0.2, 1) both; @keyframes rise { from { opacity: 0; transform: translateY(8px); } to { opacity: 1; transform: none; } } @keyframes glow { 0%, 100% { opacity: 1; } 50% { opacity: 0.55; } } @keyframes slide { from { opacity: 0; transform: translateX(32px); } to { opacity: 1; transform: none; } } @keyframes sheet { from { opacity: 0; transform: translateY(24px); } to { opacity: 1; transform: none; } } } @layer base { html { color-scheme: dark; } body { background-color: var(--color-space-950); color: var(--color-ink-50); font-family: var(--font-sans); -webkit-tap-highlight-color: transparent; } :focus-visible { outline: 2px solid var(--color-action); outline-offset: 2px; } } /* * Motion is decoration only: switch it off when asked. The app sets * data-reduced-motion on from the player's setting (CR-011); without * an override it follows the device. */ @media (prefers-reduced-motion: reduce) { :root:not([data-reduced-motion="false"]) *, :root:not([data-reduced-motion="false"]) *::before, :root:not([data-reduced-motion="false"]) *::after { animation-duration: 0.01ms !important; animation-iteration-count: 1 !important; transition-duration: 0.01ms !important; } } :root[data-reduced-motion="true"] *, :root[data-reduced-motion="true"] *::before, :root[data-reduced-motion="true"] *::after { animation-duration: 0.01ms !important; animation-iteration-count: 1 !important; transition-duration: 0.01ms !important; }