import { content } from "@deadhead/content"; import { describe, expect, it } from "vitest"; import { boardPeriodMs, checkPilotEligibility, checkRoute, contractTripGameHours, generateContractBoard, isCompletable, type BoardInput, type Contract, type FleetMember, } from "../src/index"; const earth = content.location("earth")!; const discoveredIds = new Set(["earth", "moon", "mars"]); const base: BoardInput = { location: earth, discoveredIds, periodIndex: 500, worldSeed: 777 }; const { config } = content; const bands = config.contractMassBands; /** Whether this crew can fly the contract (the sim's own route and pilot rules). */ function fits(contract: Contract, member: FleetMember): boolean { const model = content.shipModel(member.modelId)!; return ( !contract.firstContact && contract.massTonnes <= model.cargoCapacityTonnes && checkRoute(model, earth, content.location(contract.destinationId)!, content.config).ok && checkPilotEligibility(member.skills, contract).ok && // Priority (CR-007): the ship must make the delivery window. (!contract.priority || contractTripGameHours(model, contract, content) <= contract.deliveryWindowGameHours!) ); } const floorOf = (band: { min: number }) => band.min === Math.min(...bands.map((b) => b.min)) ? 0 : band.min; const courier: FleetMember = { modelId: "courier", skills: {} }; describe("boards that fit the fleet (CR-006)", () => { it("gives an empty fleet an empty board: nobody could take anything (CR-019)", () => { expect(generateContractBoard({ ...base, fleet: [] }, content)).toEqual([]); }); it("is deterministic with a fleet", () => { const input = { ...base, fleet: [courier] }; expect(generateContractBoard(input, content)).toEqual(generateContractBoard(input, content)); }); it("gives a lone Courier a full board of jobs it can fly, with no previews (CR-019)", () => { for (let p = 0; p < 200; p++) { const board = generateContractBoard({ ...base, periodIndex: p, fleet: [courier] }, content); expect(board).toHaveLength(config.contractBoardSize); expect(board.every((c) => fits(c, courier))).toBe(true); } }); it("offers skill cargo up to the pilot's level, never above", () => { const skilled: FleetMember = { modelId: "courier", skills: { "expensive-cargo": 3 } }; let skillJobs = 0; for (let p = 0; p < 200; p++) { const board = generateContractBoard({ ...base, periodIndex: p, fleet: [skilled] }, content); for (const c of board.filter((c) => fits(c, skilled))) { if (c.requiredSkill) { skillJobs++; expect(c.requiredSkill.level).toBeLessThanOrEqual(3); } } } expect(skillJobs).toBeGreaterThan(0); }); it("keeps the configured band counts when the fleet covers every band", () => { // Pilots skilled in everything, so no candidate is turned away (CR-019). const skills = Object.fromEntries(content.skills.map((k) => [k.id, k.maxLevel])); const fleet: FleetMember[] = ["courier", "freighter", "bulk-hauler"].map((modelId) => ({ modelId, skills, })); const board = generateContractBoard({ ...base, fleet }, content); let slot = 0; for (const band of bands) { for (let k = 0; k < band.count; k++, slot++) { expect(board[slot]!.massTonnes).toBeGreaterThanOrEqual(floorOf(band)); expect(board[slot]!.massTonnes).toBeLessThanOrEqual(band.max); } } for (const [i, band] of bands.entries()) { const inBand = board.filter((c) => c.massTonnes >= floorOf(band) && c.massTonnes <= band.max); // Every job is one this band's ship (or a bigger one) can take. expect( inBand.every((c) => fleet.slice(i).some((m) => isCompletable(c, [m], discoveredIds, content)), ), ).toBe(true); } }); it("expires fit jobs with the board period", () => { const end = (base.periodIndex + 1) * boardPeriodMs(config); for (const c of generateContractBoard({ ...base, fleet: [courier] }, content)) { expect(c.expiresAt).toBe(end); } }); }); describe("fit jobs carry varied goods (CR-008 fix)", () => { // The user's save: one Courier at the Moon, pilot Heavy Cargo 1 and Long Haul 1. const pilotCourier: FleetMember = { modelId: "courier", skills: { "heavy-cargo": 1, "long-haul": 1 }, }; const moonInput: BoardInput = { location: content.location("moon")!, discoveredIds: new Set(["earth", "moon"]), periodIndex: 0, worldSeed: 4242, fleet: [pilotCourier], }; it("offers the Courier several goods it can really carry, not undersized Lunar Titanium", () => { let distinct = 0; for (let p = 0; p < 100; p++) { const board = generateContractBoard({ ...moonInput, periodIndex: p }, content); const flyable = board.filter((c) => fits(c, pilotCourier)); expect(flyable.length).toBeGreaterThanOrEqual(5); for (const c of flyable) { const { min, max } = content.good(c.goodId)!.massTonnes; expect(c.massTonnes).toBeGreaterThanOrEqual(min); expect(c.massTonnes).toBeLessThanOrEqual(max); expect(c.goodId).not.toBe("lunar-titanium"); } distinct += new Set(flyable.map((c) => c.goodId)).size; } expect(distinct / 100).toBeGreaterThanOrEqual(3); }); });