import { describe, expect, it } from "vitest"; import { content, dealLoanAmount, gameConfig, gameConfigSchema, locations, shipModels, skills, } from "../src/index"; describe("game config", () => { it("passes the schema", () => { expect(() => gameConfigSchema.parse(gameConfig)).not.toThrow(); }); it("uses 1 real minute = 1 game hour", () => { expect(gameConfig.timeCompression).toBe(60); }); it("has one Long Haul cut-off per Long Haul level", () => { const longHaul = skills.find((s) => s.id === "long-haul")!; expect(gameConfig.longHaulCutoffsMillionKm).toHaveLength(longHaul.maxLevel); }); // The "fuel for three Courier runs after the deal" check (Step 2.5 as amended // by CR-001) runs on measured numbers in packages/sim/test/balance.test.ts (Step 12.2). it("sizes the tutorial board and loaner for the three mass tiers", () => { expect(gameConfig.tutorialBoardSize).toBe(3); const loaner = shipModels.find((s) => s.id === gameConfig.tutorialLoanerShipModelId)!; expect(loaner.purchasable).toBe(false); expect(gameConfig.tutorialMassTonnes.full).toBeLessThanOrEqual(loaner.cargoCapacityTonnes); }); it("lends the Courier and Clipper prices plus an Earth bay lease in the deal (0.5.83)", () => { const price = (id: string) => shipModels.find((s) => s.id === id)!.price; const earth = locations.find((l) => l.id === "earth")!; expect(gameConfig.deal).toEqual({ avatarShipModelId: "courier", veteranShipModelId: "clipper", bayLocationId: "earth", }); expect(content.dealLoanAmount).toBe(price("courier") + price("clipper") + earth.bayLeasePrice); }); it("recomputes the deal loan when any of those prices change", () => { const base = dealLoanAmount({ config: gameConfig, shipModels, locations }); const bump = (id: string) => shipModels.map((s) => (s.id === id ? { ...s, price: s.price + 100 } : s)); expect(dealLoanAmount({ config: gameConfig, shipModels: bump("courier"), locations })).toBe( base + 100, ); expect(dealLoanAmount({ config: gameConfig, shipModels: bump("clipper"), locations })).toBe( base + 100, ); const pricierEarth = locations.map((l) => l.id === "earth" ? { ...l, bayLeasePrice: l.bayLeasePrice + 7 } : l, ); expect(dealLoanAmount({ config: gameConfig, shipModels, locations: pricierEarth })).toBe( base + 7, ); }); it("has a contract mass band each purchasable ship can carry", () => { for (const ship of shipModels.filter((s) => s.purchasable)) { expect( gameConfig.contractMassBands.some((band) => band.max <= ship.cargoCapacityTonnes), ).toBe(true); } const total = gameConfig.contractMassBands.reduce((sum, b) => sum + b.count, 0); expect(total).toBe(gameConfig.contractBoardSize); }); it("rests a pilot for at least one contract board period of real time (CR-004)", () => { const restRealMinutes = (gameConfig.restGameHours * 60) / gameConfig.timeCompression; expect(restRealMinutes).toBeGreaterThanOrEqual(gameConfig.contractBoardPeriodRealMinutes); }); it("has positive duty numbers (CR-004)", () => { expect(gameConfig.dutyLimitGameHours).toBeGreaterThan(0); expect(gameConfig.longHaulDutyBonusGameHours).toBeGreaterThan(0); }); }); describe("tutorial settings (Step 17.1, decisions 0.5.106, 0.5.107)", () => { it("runs five tutorial runs before the deal, at double XP", () => { expect(gameConfig.tutorialRunsBeforeDeal).toBe(5); expect(gameConfig.tutorialXpMultiplier).toBe(2); }); it("never lets the tutorial XP multiplier fall below 1", () => { expect(gameConfigSchema.safeParse(gameConfig).success).toBe(true); expect(gameConfigSchema.safeParse({ ...gameConfig, tutorialXpMultiplier: 0.5 }).success).toBe( false, ); }); });