import { content, upgradePercentPerLevel, type ShipModel } from "@deadhead/content"; import { describe, expect, it } from "vitest"; import { checkRoute, realToGame } from "../src/index"; const courier = content.shipModel("courier")!; const tanks = content.upgrade("fuel-tanks")!; const earth = content.location("earth")!; const mars = content.location("mars")!; /** A Courier with fuel tanks at `level` (decision 0.5.63: linear % of base range). */ const withTanks = (level: number): ShipModel => ({ ...courier, fuelRangeMillionKm: courier.fuelRangeMillionKm * (1 + (upgradePercentPerLevel(tanks, "courier") * level) / 100), }); /** Monthly samples over 16 game years (CR-012). */ const MONTH = 30.44 * 24 * 3_600_000; const start = realToGame(Date.parse(content.config.epoch.realStart), content.config); const samples = Array.from({ length: 16 * 12 + 1 }, (_, i) => start + i * MONTH); const inRange = (ship: ShipModel) => samples.map((t) => checkRoute(ship, earth, mars, t)).map((r) => r.ok); // Measured from Earth (decision 0.5.68 as amended by CR-012). describe("Courier to Mars from Earth (decision 0.5.68)", () => { it("reaches Mars with maxed fuel tanks near closest approach, but not at its farthest", () => { const reach = inRange(withTanks(3)); expect(reach.some(Boolean)).toBe(true); expect(reach.some((ok) => !ok)).toBe(true); }); it("never reaches Mars with fuel tanks at level 2 or less", () => { for (const level of [0, 1, 2]) expect(inRange(withTanks(level)).some(Boolean)).toBe(false); }); });