# Deploying Deadhead The game runs and saves on each player's device (CR-014), so deploying it means serving static files. One machine runs Caddy with Docker Compose: it serves the web build and gets HTTPS certificates for the domain automatically. There is no server, database or backup to run; players keep their own saves (Settings → Export save). ## Before the first start 1. **DNS:** point an `A` record for `deadhead.belowland.com` at the public IP of the network the machine is on. 2. **Router:** forward TCP ports 80 and 443 (and UDP 443 for HTTP/3) to the machine. Let's Encrypt checks port 80 before it issues a certificate. 3. **Docker:** Docker Engine with the Compose plugin (`docker compose version`). 4. **Settings:** in this folder, `cp .env.example .env` and check `SITE_ADDRESS`. ## Start and update From this folder, on the machine: ```sh git pull APP_BUILD=$(git rev-parse --short HEAD) docker compose up -d --build ``` The About screen in Settings shows the build you deployed. Installed copies pick up the new version the next time they open (the service worker checks the shell on every load). ## On a LAN only (no domain) Set `SITE_ADDRESS=:80` in `.env`. Caddy then serves plain HTTP. Installing the app to a phone home screen needs HTTPS, so this is for testing. ## Any other static host `pnpm --filter @deadhead/web build` writes the app to `apps/web/dist`. Any static host works if it serves `index.html` for unknown paths (client-side routes) and doesn't cache `index.html`, `sw.js` or `manifest.webmanifest`. ## Check a build before deploying ```sh deploy/check.sh ``` This builds and starts the site under a separate project name on port 8088, checks the app shell, client-side routes and caching, then removes it. It never touches the real site.