# The game as static files (CR-014): it runs and saves on the player's device. # SITE_ADDRESS is the public domain (HTTPS via Let's Encrypt), or ":80" for # plain HTTP when testing. {$SITE_ADDRESS} { encode zstd gzip root * /srv # Client-side routes (/fleet, /contracts…) all load the app. try_files {path} /index.html file_server # Vite's hashed bundles and fonts never change under the same name. @hashed path_regexp hashed ^/assets/[^/]+-[A-Za-z0-9_-]{8}\.(js|css|woff2?)$ header @hashed Cache-Control "public, max-age=31536000, immutable" # The shell and service worker must always be checked for a new version. @shell path / /index.html /sw.js /registerSW.js /manifest.webmanifest header @shell Cache-Control "no-cache" }