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c352936a09
Step 10I.4: upgrade tables, API ship fields and the start upgrade route
fireshaper
2026-10-04 19:25:42 -0400
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0338d5fdbe
Step 10I.3: upgrade validation, cost and the ship-in-shop check
fireshaper
2026-10-04 19:17:42 -0400
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92520dbc4f
Step 10I.2: effective ship stats in the sim
fireshaper
2026-10-04 19:13:11 -0400
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0a7e9d97c8
Step 10I.1: ship upgrade content
fireshaper
2026-10-04 19:08:59 -0400
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bf166c1deb
CR-009: record ship upgrades change request and decisions
fireshaper
2026-10-04 19:03:36 -0400
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4acf346005
Fit jobs pick from all goods that fit; no undersized heavy lots
fireshaper
2026-10-04 18:20:56 -0400
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e924defb79
Step 10H.3: announce new contracts and tag them New
fireshaper
2026-10-04 18:06:02 -0400
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bf19f498b8
Step 10H.2: each board contract pays its own market rate
fireshaper
2026-10-04 18:02:31 -0400
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6e427e52f7
Step 10H.1: pay variance setting and five more early goods
fireshaper
2026-10-04 17:59:25 -0400
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394fc1b0db
CR-008: boards that feel fresh (Phase 10H) plan
fireshaper
2026-10-04 17:56:36 -0400
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edbe31593b
Step 10G.11: CR-007 plan amendments, regression and review screenshots
fireshaper
2026-10-04 17:27:04 -0400
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66425753c4
Step 10G.10: delivery summaries name the good, mass and shipper
fireshaper
2026-10-04 17:21:52 -0400
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e96cd6ab2b
Step 10G.9: Priority trip vs window in the dispatch sheet
fireshaper
2026-10-04 17:20:17 -0400
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8945972372
Step 10G.8: contract cards headline the good, with class, Priority and too-slow chips
fireshaper
2026-10-04 17:17:21 -0400
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4f8ee4a06d
Step 10G.7: server tests for Priority dispatch and goods on boards
fireshaper
2026-10-04 17:13:32 -0400
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5be66372d7
Step 10G.6: goods in API summaries, too-slow code and backfill migration
fireshaper
2026-10-04 17:12:51 -0400
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46dd3777c9
Step 10G.5: tutorial contracts carry named goods
fireshaper
2026-10-04 17:07:54 -0400
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f8d2f538ca
Step 10G.4: Priority contracts fail too-slow ships
fireshaper
2026-10-04 17:04:55 -0400
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83d0b3900f
Step 10G.3: goods, Priority and shippers in board generation
fireshaper
2026-10-04 17:01:14 -0400
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13f5b04ffb
Step 10G.2: contracts carry goods, shippers and Priority fields
fireshaper
2026-10-04 16:59:00 -0400
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8a7b612bc7
Step 10G.1: goods catalog, shippers and Priority config
fireshaper
2026-10-04 16:53:17 -0400
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bdd5fd8509
CR-007: cargo goods, Priority and shippers (Phase 10G) plan
fireshaper
2026-10-04 16:49:14 -0400
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540690590c
Logbook: show deadheads as an empty flight with fuel, not +0 cr
fireshaper
2026-10-04 12:36:15 -0400
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169dc5d4c5
Step 10F.5: CR-006 plan amendments and regression
fireshaper
2026-10-04 12:23:27 -0400
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82acf0e637
Step 10F.4: location boards use the player's fleet
fireshaper
2026-10-04 12:19:19 -0400
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215f380e80
Step 10F.3: boards fit the player's fleet
fireshaper
2026-10-04 12:17:08 -0400
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dc24bdeb7a
Step 10F.2: board preview and open slot config
fireshaper
2026-10-04 12:15:39 -0400
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bd2d2df14d
Step 10F.1: highlight jobs too heavy for your ships
fireshaper
2026-10-04 12:15:04 -0400
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81e71e8436
Config: 10-minute board period and 10-hour rest
fireshaper
2026-10-04 00:13:49 -0400
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f4ddf1dc04
Step 10E.9: CR-005 plan amendments, regression and review screenshots
fireshaper
2026-10-03 22:55:43 -0400
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c11d52f96f
Step 10E.8: locations, map panels, title screen and dialogs
fireshaper
2026-10-03 22:51:00 -0400
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45a21a8684
Step 10E.7: pilot cards with skills, XP and duty
fireshaper
2026-10-03 22:47:22 -0400
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6d5ea7cb48
Step 10E.6: fleet and market with ship art
fireshaper
2026-10-03 22:45:23 -0400
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939ee45943
Step 10E.5: contracts, tutorial board and dispatch sheet
fireshaper
2026-10-03 22:42:25 -0400
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a69ffcc434
Step 10E.4: HQ dashboard
fireshaper
2026-10-03 22:37:28 -0400
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1daed1d251
Step 10E.3: HUD header, icon navigation and attention badges
fireshaper
2026-10-03 22:31:58 -0400
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526ca138fc
Step 10E.2: UI kit
fireshaper
2026-10-03 22:27:36 -0400
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45eafb2503
Step 10E.1: fonts, theme tokens and space backdrop
fireshaper
2026-10-03 22:24:29 -0400
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7d8eb3fcfe
Step 10D.10: CR-004 plan amendments and regression
fireshaper
2026-10-03 22:14:04 -0400
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9939cd3eed
Step 10D.9: rest in the away summary and on HQ
fireshaper
2026-10-03 22:10:48 -0400
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ea561b4d74
Step 10D.8: board refresh countdown and the nothing-here prompt
fireshaper
2026-10-03 22:08:43 -0400
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9f699f716e
Step 10D.7: rest and duty outlook in the dispatch sheet
fireshaper
2026-10-03 22:06:09 -0400
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da9e053598
Step 10D.6: duty bar, rest countdown and Rest now on Pilots
fireshaper
2026-10-03 22:03:30 -0400
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3dba7c2019
Step 10D.5: apply duty and rest on the server
fireshaper
2026-10-03 22:01:45 -0400
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07704e6732
Step 10D.4: pilot duty columns, API fields and rest route
fireshaper
2026-10-03 21:56:39 -0400
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055cbceaaa
Step 10D.3: pilot-resting validation and duty in resolution
fireshaper
2026-10-03 21:48:59 -0400
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6b6753f3b2
Step 10D.2: sim duty and rest functions
fireshaper
2026-10-03 21:44:11 -0400
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935d9b43f0
Step 10D.1: duty limit, Long Haul duty bonus and rest config
fireshaper
2026-10-03 21:43:09 -0400
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0aecda66d7
CR-004: record change request and decisions
fireshaper
2026-10-03 21:40:16 -0400
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99aebe1dcb
Step 10C.10: CR-003 plan amendments, review screenshots and regression
fireshaper
2026-10-03 19:42:19 -0400
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1fa7441c9f
Step 10C.9: pause the map when hidden, cap resolution, pack crowds
fireshaper
2026-10-03 19:38:52 -0400
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0aa8cee953
Step 10C.8: rotated ship sprites, routes and separation
fireshaper
2026-10-03 19:32:46 -0400
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09a89b2a74
Step 10C.7: locks, HQ markers and idle badges on the map
fireshaper
2026-10-03 19:29:01 -0400
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5916cf8728
Step 10C.6: sprite bodies, orbits, labels and tap targets
fireshaper
2026-10-03 19:25:01 -0400
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edc7925d0e
Step 10C.5: parallax map background
fireshaper
2026-10-03 19:17:34 -0400
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db69e0b2b1
Step 10C.4: load map art with per-asset fallback
fireshaper
2026-10-03 19:12:09 -0400
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5612788c94
Step 10C.3: map style config
fireshaper
2026-10-03 19:08:45 -0400
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f239f452e7
Step 10C.2: generate optimized map art with sharp
fireshaper
2026-10-03 19:07:40 -0400
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102c5bba91
Step 10C.1: map art manifest and content sprite keys
fireshaper
2026-10-03 19:02:57 -0400
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23b40a4324
CR-003: record change request and decisions
fireshaper
2026-10-03 18:58:49 -0400
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f7698166bb
Step 10B.10: CR-002 plan amendments, GDD update and regression
fireshaper
2026-10-03 15:16:18 -0400
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3a3bb84c29
Step 10B.9: bays as HQs in the Market, Locations and map
fireshaper
2026-10-03 15:12:46 -0400
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2ba6721200
Step 10B.8: deadhead any idle ship to a discovered location
fireshaper
2026-10-03 15:10:31 -0400
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962c0601c8
Step 10B.7: Contracts screen by location with idle-ship badges
fireshaper
2026-10-03 15:08:48 -0400
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61781aa790
Step 10B.6: deliver bought ships to a chosen bay
fireshaper
2026-10-03 15:01:11 -0400
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924151d1a8
Step 10B.5: prove ships no longer strand without a bay
fireshaper
2026-10-03 14:55:51 -0400
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a5803d31f5
Step 10B.4: serve contract boards for any discovered location
fireshaper
2026-10-03 14:51:54 -0400
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b3d4975111
Step 10B.3: key contract boards by location
fireshaper
2026-10-03 14:49:05 -0400
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553983590e
Step 10B.2: deadhead to any discovered location
fireshaper
2026-10-03 14:46:30 -0400
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dff2c576cf
Step 10B.1: generate contract boards for any location
fireshaper
2026-10-03 14:41:56 -0400
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ea37ce8ced
CR-002: record change request and decisions
fireshaper
2026-10-03 14:39:31 -0400
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c36d1edf55
Give every contract board jobs for each ship size
fireshaper
2026-10-03 12:22:02 -0400
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c9ce89ff38
Format DECISIONS.md
fireshaper
2026-10-03 12:06:46 -0400
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9b7b51b455
Fix playtest issues: explain dispatch problems, tutorial hint
fireshaper
2026-10-03 12:05:18 -0400
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7e122dcee7
Step 10A.18: apply CR-001 plan amendments
fireshaper
2026-10-03 11:38:38 -0400
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f2f719415d
Step 10A.17: list ready goals in the away summary
fireshaper
2026-10-03 11:35:27 -0400
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28cb919c05
Step 10A.16: lock undiscovered locations and show reachability
fireshaper
2026-10-03 11:31:35 -0400
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afdd41635e
Step 10A.15: show onboarding goals on HQ
fireshaper
2026-10-03 11:30:19 -0400
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6b46400f0a
Step 10A.14: show the loan on HQ
fireshaper
2026-10-03 11:29:16 -0400
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53b637521c
Step 10A.13: add the deal dialog
fireshaper
2026-10-03 11:27:01 -0400
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c53910b6e3
Step 10A.12: show the tutorial tradeoff and scripted contracts
fireshaper
2026-10-03 11:25:52 -0400
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0488a84db4
Step 10A.11: send new players straight to the contracts
fireshaper
2026-10-03 11:22:56 -0400
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c2278c6ec8
Step 10A.10: add onboarding goals to the server
fireshaper
2026-10-03 11:21:21 -0400
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45ab0f3339
Step 10A.9: apply loan repayment and add paying down the loan
fireshaper
2026-10-03 11:17:42 -0400
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63e52ea4aa
Step 10A.8: add accepting the deal
fireshaper
2026-10-03 11:15:20 -0400
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64fb944e8d
Step 10A.7: switch the server to tutorial flow v2
fireshaper
2026-10-03 11:12:53 -0400
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aea768bebf
Step 10A.6: add loan, tutorial run and goal schema and routes
fireshaper
2026-10-03 11:04:57 -0400
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b3ed6ef71d
Step 10A.5: add onboarding goal evaluation
fireshaper
2026-10-03 10:59:25 -0400
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401914e76b
Step 10A.4: add loan repayment to resolution
fireshaper
2026-10-03 10:57:08 -0400
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dd0b26813f
Step 10A.3: add tutorial board v2
fireshaper
2026-10-03 10:54:44 -0400
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957c54cc2c
Step 10A.2: add cargo handling time to travel time
fireshaper
2026-10-03 10:50:15 -0400
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bfda781601
Step 10A.1: add loaner ship, tutorial and loan config, goals
fireshaper
2026-10-03 10:47:52 -0400
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b1dde3696f
CR-001: record change request and decisions
fireshaper
2026-10-03 10:42:06 -0400
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a28fe5c5cb
Step 10.3: add map interactions
fireshaper
2026-10-03 07:12:05 -0400
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ebbc97bea5
Step 10.2: draw ships on the map
fireshaper
2026-10-03 07:08:14 -0400
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29290de478
Step 10.1: add PixiJS system map
fireshaper
2026-10-03 07:06:55 -0400
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ff136377f4
Step 9.10: add empty and error states
fireshaper
2026-10-03 02:20:34 -0400
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ea0d023b97
Step 9.9: add locations screen
fireshaper
2026-10-03 02:17:32 -0400
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78fb6e7d69
Step 9.8: add market screen
fireshaper
2026-10-03 02:16:33 -0400
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c9e3c9c15d
Step 9.7: add pilots screen
fireshaper
2026-10-03 02:15:38 -0400