Step 3.17: add dispatch resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -169,3 +169,10 @@ Implementation decisions not spelled out in `memory-bank/implementation-plan.md`
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- **Delivery XP** = round(base + perMillionKm × distance + perCargoTier × tier), using the distance at departure stored on the dispatch record.
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- **Pilot level** is the number of `pilotLevelXpThresholds` the total XP has reached (0 below the first threshold), so levels cap at the list length (10).
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- **Skill points available** = level × points per level − points spent, floored at 0.
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## Step 3.17
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- **Resolution credits = contract payout − pilot pay.** Fuel is not included, because it is charged when the ship departs (the record's `fuelCost`). Credits can be negative if a payout is below pilot pay; the server applies the number as given.
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- **Tutorial runs grant XP to the avatar** like any delivery; the plan does not exclude it. They credit the stored tutorial payout with no pilot pay.
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- **Repositions resolve to 0 credits and 0 XP** and never discover anything, since they only fly to bays.
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- **The caller passes `pilotIsAvatar` and the current discovered set**, so the function stays pure. "Exactly once" is the server's job: it must store the resolution and the acknowledged-at state transactionally.
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@ -35,5 +35,5 @@
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- [x] **Step 3.14 — Reposition dispatch.** `validateReposition` and `createRepositionRecord` in `src/dispatch.ts`: empty flight to a player bay, range/landing/fuel only, zero payout. Zero XP is covered by resolution (Step 3.17).
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- [x] **Step 3.15 — In-flight position and progress.** `src/flight.ts`: `dispatchProgress` (clamped 0–1) and `dispatchPosition` (straight line from origin at departure to destination at arrival).
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- [x] **Step 3.16 — XP and leveling.** `src/xp.ts`: `deliveryXp`, `pilotLevel`, `skillPointsAvailable`.
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- [ ] Step 3.17 — Dispatch resolution
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- [x] **Step 3.17 — Dispatch resolution.** `src/resolution.ts`: `resolveDispatch` returns `in-flight` or a `Resolution` (credits after pilot pay, XP, new ship location, discovery).
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- [ ] Step 3.18 — Sim package public API and coverage
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@ -12,3 +12,4 @@ export * from "./pilot";
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export * from "./dispatch";
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export * from "./flight";
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export * from "./xp";
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export * from "./resolution";
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@ -0,0 +1,53 @@
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import type { SimContent } from "./board";
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import type { RealTime } from "./clock";
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import type { DispatchRecord } from "./dispatch";
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import { deliveryXp } from "./xp";
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export interface Resolution {
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/** Credits to add: payout minus pilot pay. Fuel was already charged at departure. */
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credits: number;
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pilotXp: number;
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/** Where the ship (or tutorial loaner) is now. */
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shipLocationId: string;
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/** True when this delivery discovers the destination. */
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discoversDestination: boolean;
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}
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export type ResolveResult =
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{ status: "in-flight" } | { status: "resolved"; resolution: Resolution };
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export interface ResolveInput {
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record: DispatchRecord;
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/** The avatar is exempt from pilot pay (decision 0.5.12). */
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pilotIsAvatar: boolean;
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discoveredIds: ReadonlySet<string>;
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now: RealTime;
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}
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/** Resolves a dispatch once it has arrived. Same inputs always give the same result. */
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export function resolveDispatch(input: ResolveInput, content: SimContent): ResolveResult {
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const { record, pilotIsAvatar, discoveredIds, now } = input;
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if (now < record.arrivalAt) return { status: "in-flight" };
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const { contract } = record;
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const base = { shipLocationId: record.destinationId };
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if (contract === null) {
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// Repositions earn nothing and only fly to bays, which are already discovered.
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return {
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status: "resolved",
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resolution: { ...base, credits: 0, pilotXp: 0, discoversDestination: false },
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};
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}
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const pilotPay = record.tutorial || pilotIsAvatar ? 0 : content.config.pilotPayPerDelivery;
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return {
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status: "resolved",
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resolution: {
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...base,
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// Tutorial contracts already store exactly the tutorial share as their payout.
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credits: contract.payout - pilotPay,
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pilotXp: deliveryXp(record.distanceMillionKm, contract.tier, content.config),
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discoversDestination: !discoveredIds.has(record.destinationId),
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},
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};
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}
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@ -0,0 +1,118 @@
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import { content } from "@deadhead/content";
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import { describe, expect, it } from "vitest";
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import {
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createDispatchRecord,
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createRepositionRecord,
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resolveDispatch,
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type Contract,
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type PilotState,
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type ResolveInput,
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type ShipState,
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} from "../src/index";
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const now = Date.parse("2100-01-01T00:30:00Z");
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const contract: Contract = {
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id: "c1",
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originId: "earth",
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destinationId: "moon",
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cargoTypeId: "standard",
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tier: 0,
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massTonnes: 10,
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payout: 2000,
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requiredSkill: null,
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requiredLongHaulLevel: 0,
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offeredAt: Date.parse("2100-01-01T00:00:00Z"),
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expiresAt: Date.parse("2100-01-01T01:00:00Z"),
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firstContact: false,
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};
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const ship: ShipState = { id: "s1", modelId: "courier", locationId: "earth", inFlight: false };
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const pilot: PilotState = {
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id: "p1",
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isAvatar: false,
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assignedShipId: "s1",
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inFlight: false,
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skills: {},
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};
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const record = createDispatchRecord(
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{ id: "d1", ship, pilot, contract, tutorial: false, now, worldSeed: 7 },
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content,
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);
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const arrived: ResolveInput = {
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record,
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pilotIsAvatar: false,
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discoveredIds: new Set(["earth", "moon"]),
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now: record.arrivalAt,
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};
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const resolve = (input: ResolveInput) => {
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const result = resolveDispatch(input, content);
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if (result.status !== "resolved") throw new Error("expected a resolution");
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return result.resolution;
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};
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describe("dispatch resolution", () => {
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it("reports in flight before arrival", () => {
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expect(resolveDispatch({ ...arrived, now: record.arrivalAt - 1 }, content)).toEqual({
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status: "in-flight",
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});
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});
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it("resolves at and after arrival, moving the ship to the destination", () => {
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expect(resolve(arrived).shipLocationId).toBe("moon");
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expect(resolveDispatch({ ...arrived, now: record.arrivalAt + 60_000 }, content).status).toBe(
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"resolved",
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);
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});
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it("deducts pilot pay for a hired pilot and grants XP", () => {
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const resolution = resolve(arrived);
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expect(resolution.credits).toBe(2000 - content.config.pilotPayPerDelivery);
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expect(resolution.pilotXp).toBeGreaterThan(0);
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});
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it("deducts no pilot pay when the avatar flies", () => {
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expect(resolve({ ...arrived, pilotIsAvatar: true }).credits).toBe(2000);
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});
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it("pays exactly the stored tutorial share on a tutorial run", () => {
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const tutorialRecord = createDispatchRecord(
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{
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id: "t1",
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ship: { ...ship, id: "loaner" },
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pilot: { ...pilot, id: "avatar", isAvatar: true, assignedShipId: null },
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contract: { ...contract, payout: 1000 },
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tutorial: true,
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now,
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worldSeed: 7,
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},
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content,
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);
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const resolution = resolve({ ...arrived, record: tutorialRecord, pilotIsAvatar: true });
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expect(resolution.credits).toBe(1000);
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expect(resolution.shipLocationId).toBe("moon");
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});
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it("marks an undiscovered destination as discovered", () => {
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expect(resolve(arrived).discoversDestination).toBe(false);
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expect(resolve({ ...arrived, discoveredIds: new Set(["earth"]) }).discoversDestination).toBe(
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true,
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);
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});
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it("gives no credits or XP for a reposition", () => {
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const reposition = createRepositionRecord(
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{ id: "r1", ship, pilot, destinationId: "moon", now, worldSeed: 7 },
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content,
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);
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expect(resolve({ ...arrived, record: reposition, now: reposition.arrivalAt })).toEqual({
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credits: 0,
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pilotXp: 0,
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shipLocationId: "moon",
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discoversDestination: false,
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});
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});
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it("returns identical results when resolving the same dispatch twice", () => {
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expect(resolveDispatch(arrived, content)).toEqual(resolveDispatch(arrived, content));
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});
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});
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