Step 3.5: add travel time

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
fireshaper 2026-10-02 18:42:27 -04:00
parent ccd571fdd0
commit 36bdbf3af0
5 changed files with 44 additions and 1 deletions

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@ -98,3 +98,7 @@ Implementation decisions not spelled out in `memory-bank/implementation-plan.md`
## Step 3.4 ## Step 3.4
- **Route distance is the straight line between the two positions at one game time.** Orbital transfer paths are not modelled. - **Route distance is the straight line between the two positions at one game time.** Orbital transfer paths are not modelled.
## Step 3.5
- **Travel time takes the distance as a number**, not two locations and a time. The caller measures the distance at departure, so the function cannot accidentally use a mid-flight distance.

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@ -23,7 +23,7 @@
- [x] **Step 3.2 — Seeded RNG.** `src/rng.ts`: `createRng(seed)` (mulberry32) with `next`, `int`, `pick`; `deriveSeed(parent, label)` for child seeds. - [x] **Step 3.2 — Seeded RNG.** `src/rng.ts`: `createRng(seed)` (mulberry32) with `next`, `int`, `pick`; `deriveSeed(parent, label)` for child seeds.
- [x] **Step 3.3 — Location positions.** `src/positions.ts`: heliocentric ecliptic positions (million km) from `astronomy-engine` for Earth, Mars and Jupiter; Moon = Earth + fixed offset; Ceres on a circular orbit. - [x] **Step 3.3 — Location positions.** `src/positions.ts`: heliocentric ecliptic positions (million km) from `astronomy-engine` for Earth, Mars and Jupiter; Moon = Earth + fixed offset; Ceres on a circular orbit.
- [x] **Step 3.4 — Route distance.** `src/distance.ts`: `routeDistance(from, to, gameTime)`, straight-line million km. - [x] **Step 3.4 — Route distance.** `src/distance.ts`: `routeDistance(from, to, gameTime)`, straight-line million km.
- [ ] Step 3.5 — Travel time - [x] **Step 3.5 — Travel time.** `src/travel.ts`: `travelTimeGameHours(ship, distance)` = cruise time + overhead.
- [ ] Step 3.6 — Fuel cost - [ ] Step 3.6 — Fuel cost
- [ ] Step 3.7 — Range and landing eligibility - [ ] Step 3.7 — Range and landing eligibility
- [ ] Step 3.8 — Contract model and payout - [ ] Step 3.8 — Contract model and payout

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@ -2,3 +2,4 @@ export * from "./clock";
export * from "./rng"; export * from "./rng";
export * from "./positions"; export * from "./positions";
export * from "./distance"; export * from "./distance";
export * from "./travel";

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@ -0,0 +1,10 @@
import type { ShipModel } from "@deadhead/content";
/**
* Trip duration in game hours: cruise time plus the ship's fixed takeoff/landing
* overhead. Pass the distance at departure; it is not recalculated mid-flight.
*/
export function travelTimeGameHours(ship: ShipModel, distanceMillionKm: number): number {
const cruiseHours = (distanceMillionKm * 1e6) / ship.cruiseSpeedKmPerGameHour;
return cruiseHours + ship.overheadGameHours;
}

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@ -0,0 +1,28 @@
import { content } from "@deadhead/content";
import { describe, expect, it } from "vitest";
import { routeDistance, travelTimeGameHours } from "../src/index";
const courier = content.shipModel("courier")!;
const freighter = content.shipModel("freighter")!;
describe("travel time", () => {
it("matches a hand calculation", () => {
// 150M km at 2M km/h = 75 h cruise, plus 4 h overhead.
expect(travelTimeGameHours(freighter, 150)).toBe(79);
});
it("gets a faster ship there sooner on the same route", () => {
for (const distance of [0.384, 50, 400]) {
expect(travelTimeGameHours(courier, distance)).toBeLessThan(
travelTimeGameHours(freighter, distance),
);
}
});
it("is mostly overhead for a Courier on Earth→Moon", () => {
const t = Date.parse("2100-01-01T00:00:00Z");
const distance = routeDistance(content.location("earth")!, content.location("moon")!, t);
const total = travelTimeGameHours(courier, distance);
expect(courier.overheadGameHours).toBeGreaterThan(total / 2);
});
});