diff --git a/DECISIONS.md b/DECISIONS.md
index e836892..4ab54ac 100644
--- a/DECISIONS.md
+++ b/DECISIONS.md
@@ -1660,3 +1660,7 @@ Implementation decisions not spelled out in `memory-bank/implementation-plan.md`
- **Requested by the user directly** (not a supplied CR), so it takes the next free numbers: CR-020, Phase 20, decisions 0.5.118–0.5.121.
- **Asked:** the Dashboard's tab label (user chose "Bridge", since eight tabs leave about 48 px each on a phone and "Dashboard" won't fit) and whether Alerts should already list alerts the game can derive (user chose an empty placeholder for the future in-flight alerts/news).
+
+## Follow-up after Phase 20: fewer Dashboard tiles
+
+- **The Dashboard drops its Credits and Game date tiles** (user request): both are always in the header's chips. Ships idle and Ships in flight stay, side by side.
diff --git a/apps/web/src/screens/Dashboard.tsx b/apps/web/src/screens/Dashboard.tsx
index a7cd49c..a3751f2 100644
--- a/apps/web/src/screens/Dashboard.tsx
+++ b/apps/web/src/screens/Dashboard.tsx
@@ -1,19 +1,17 @@
import { content } from "@deadhead/content";
import type { Dispatch, Pilot, PlayerState, Ship, TutorialState } from "@deadhead/schema";
-import { dispatchProgress, realToGame } from "@deadhead/sim";
+import { dispatchProgress } from "@deadhead/sim";
import { Link } from "react-router";
import { useClock } from "../clock/clock";
-import { formatGameTime } from "../clock/GameClock";
import { Countdown } from "../components/Countdown";
import { formatFu, FuelGauge } from "../components/Fuel";
import { GoalsCard } from "../components/GoalsCard";
import { goodName, PriorityChip } from "../components/Goods";
import { LoanCard } from "../components/LoanCard";
import { RouteStrip } from "../components/RouteStrip";
-import { formatCredits, formatGameHours, locationName, shipModelName } from "../format";
+import { formatGameHours, locationName, shipModelName } from "../format";
import { lowFuel } from "../game";
import { useLoadedPlayer } from "../state/actions";
-import { usePreferences } from "../state/preferences";
import {
Art,
buttonClass,
@@ -77,7 +75,6 @@ function flightShipName(state: PlayerState, dispatch: Dispatch): string {
export function Dashboard() {
const state = useLoadedPlayer();
const now = useClock((s) => s.now);
- const clockFormat = usePreferences((p) => p.clock);
const idle = state.ships.filter((s) => s.status === "idle").length;
const flying = state.ships.filter((s) => s.status === "in-flight").length;
const runsBeforeDeal = content.config.tutorialRunsBeforeDeal;
@@ -100,18 +97,7 @@ export function Dashboard() {